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/*
$Id: menuitem.h,v 1.34 2001/10/10 12:17:10 sphair Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
See http://www.clanlib.org
------------------------------------------------------------------------
*/
//! clanGUI="Controls"
//! header=gui.h
#ifndef header_menuitem
#define header_menuitem
#include "component.h"
class CL_MenuItem_Generic;
//: MenuItem component
class CL_MenuItem : public CL_Component
{
//! Construction:
public:
//: Menu Item Constructor
CL_MenuItem(
const CL_ComponentOptions &options,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Menu Item Constructor
CL_MenuItem(
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Menu Item Constructor
CL_MenuItem(
const std::string &text,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Menu Item Constructor
CL_MenuItem(
const std::string &text,
bool checked,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Menu Item Destructor
virtual ~CL_MenuItem();
//! Attributes:
public:
//: Is checkable
bool is_checkable() const;
//: Is separator
bool is_separator() const;
//: Is checked
bool is_checked() const;
//: Is highlighted
bool is_highlighted() const;
//: Has submenu
bool has_submenu() const;
//: Returns the item label.
//- Returns - The item label.
const std::string &get_text() const;
//! Operations:
public:
//: Sets the item label.
//- text - The item label.
void set_text(const std::string &text);
//! Signals:
public:
//: This signal is emitted when the item is clicked on.
CL_Signal_v0 &sig_clicked();
//! Implementation:
private:
void init(const CL_ComponentOptions &options);
CL_MenuItem(const CL_MenuItem ©) : CL_Component(NULL, NULL) { return; } // disallow copy construction.
CL_MenuItem_Generic *impl;
};
#endif
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