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/*
$Id: window.h,v 1.24 2001/12/28 23:13:57 sphair Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
See http://www.clanlib.org
------------------------------------------------------------------------
*/
//! clanGUI="Controls"
//! header=gui.h
#ifndef header_window
#define header_window
#include "component.h"
class CL_Window_Generic;
//: Window component
class CL_Window : public CL_Component
{
//! Construction:
public:
//: Creates a window.
CL_Window(
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Creates a window located at the given position.
CL_Window(
const CL_Rect &pos,
const std::string &title,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Creates a window located at the given position.
CL_Window(
const CL_Rect &pos,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Window destructor
virtual ~CL_Window();
//! Attributes:
public:
//: Returns the client area of the component.
CL_Component *get_client_area() const;
//: Returns the window title.
const std::string &get_title() const;
//! Operations:
public:
//: Sets the window title.
//- text - An std::string with the new title
void set_title(const std::string &text);
//: Sets the size of the client area, and resizes the window accordingly.
//- width - The new width of the window
//- height - The new height of the window
void set_client_size(int width, int height);
//! Signals:
public:
//! Implementation:
private:
CL_Window(const CL_Window ©) : CL_Component(NULL, NULL) { return; } // disallow copy construction.
CL_Window_Generic *impl;
};
#endif
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