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/*
$Id: netcomputer.h,v 1.15 2001/11/12 20:32:31 mbn Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
See http://www.clanlib.org
------------------------------------------------------------------------
*/
//! clanNetwork="NetSessions"
//! header=network.h
#ifndef header_netcomputer
#define header_netcomputer
#include "netsession.h"
class CL_NetComputer_Generic;
//: Class representing a computer in a network game.
class CL_NetComputer
{
//! Construction:
public:
//: Creates an unattached netcomputer object.
CL_NetComputer();
//: Creates an attached netcomputer object.
CL_NetComputer(const CL_NetComputer ©);
//: Net Computer Destructor
virtual ~CL_NetComputer();
//! Attributes:
public:
//: Returns the IP address (in network byte order) of the computer.
unsigned long get_address() const;
//: Returns the netsession that the computer is attached to.
CL_NetSession get_session();
//: Returns true if objects are the same.
bool operator == (const CL_NetComputer &other_instance) const;
//: Returns true if objects are not the same.
bool operator != (const CL_NetComputer &other_instance) const;
//: <p>Returns true if the other netcomputer is less. This is used for sorting
//: purposes (eg. if you use a std::map<CL_NetComputer, Player>), and sorts
//: the netcomputers based on lowest IP number address.</p>
bool operator < (const CL_NetComputer &other_instance) const;
//: <p>Returns true if the other netcomputer is greater. This is used for sorting
//: purposes (eg. if you use a std::map<CL_NetComputer, Player>), and sorts
//: the netcomputers based on lowest IP number address.</p>
bool operator > (const CL_NetComputer &other_instance) const;
//! Operations:
public:
//: Disconnects the computer from server.
void disconnect();
//: Copy Operator
CL_NetComputer &operator = (const CL_NetComputer &other_instance);
//! Implementation:
public:
CL_NetComputer(class CL_NetComputer_Generic *impl);
CL_NetComputer_Generic *impl;
};
#endif
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