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/*
$Id: netmessage.h,v 1.11 2001/09/22 15:52:17 plasmoid Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
See http://www.clanlib.org
------------------------------------------------------------------------
File purpose:
Network component header file.
*/
//! clanNetwork="NetSessions"
//! header=network.h
#ifndef header_netmessage
#define header_netmessage
#include <string>
#include "netcomputer.h"
//: CL_NetMessage is used to contain messages sent across the network.
class CL_NetMessage
{
public:
//! Construction:
//: Creates a net message with no contents. (default constructor)
CL_NetMessage()
{
}
//: Copy constructor.
CL_NetMessage(const CL_NetMessage ©)
{
data = copy.data;
from = copy.from;
}
//: <p>Constructs a Net message using the data given. Please notice that it
//: doesn't duplicate the data, but only points its data pointer to the
//: data given.</p>
//- data - Pointer to the data to be contained by the message.
//- size - Size of the data.
CL_NetMessage(const void *data, int size)
{
this->data.append((char *) data, size);
}
//: NetMessage Constructor
CL_NetMessage(const std::string &data)
{
this->data = data;
}
//! Attributes:
//: Packet data.
std::string data;
//: <p>Computer the message was sent from. You don't have to fill in this
//: if you just want to send a message - it is only used when receiving from
//: a netchannel.</p>
CL_NetComputer from;
};
#endif
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