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/*
$Id: outputsource_socket.h,v 1.8 2001/11/01 19:19:55 sphair Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
See http://www.clanlib.org
------------------------------------------------------------------------
*/
//! clanNetwork="Sockets"
//! header=network.h
#ifndef header_outputsource_socket
#define header_outputsource_socket
#include "../Core/IOData/outputsource.h"
class CL_Socket;
class CL_Socket_Generic;
//: Output Source Socket Class
class CL_OutputSource_Socket : public CL_OutputSource
{
//! Construction:
public:
//: Output Source Socket Constructor
CL_OutputSource_Socket(const CL_Socket &socket);
virtual ~CL_OutputSource_Socket();
//! Attributes:
public:
//: Returns current position in output source.
//- Returns - Current position in source.
virtual int tell() const;
//: Returns the size of the output source
//- Returns - Size of the output source.
virtual int size() const;
//! Operations:
public:
//: Writes larger amounts of data (no endian and 64 bit conversion):
//- data - Points to the array from which to write.
//- size - Number of bytes to write.
//- Returns - Num bytes actually written.
virtual int write(const void *data, int size);
//: Opens the output source. By default, it is open.
virtual void open();
//: Closes the output source.
virtual void close();
//: Make a copy of the current outputsource, standing at the same position.
//- Returns - The copy of the output source.
virtual CL_OutputSource *clone();
//! Implementation:
private:
friend class CL_Socket;
// Constructor used to initialize internal CL_Socket member variable.
CL_OutputSource_Socket() { socket = 0; ref_count_socket = false; }
CL_Socket_Generic *socket;
bool ref_count_socket;
};
#endif
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