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/*
$Id: slotbuffer_v1.h,v 1.9 2001/12/16 18:24:09 mbn Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
See http://www.clanlib.org
------------------------------------------------------------------------
*/
//! clanSignal="System"
//! header=signals.h
#ifndef header_slotbuffer_v1
#define header_slotbuffer_v1
#include <vector>
template <class PARAM1>
//: SlotBuffer V1 Class
class CL_SlotBuffer_v1
{
public:
struct Params
{
PARAM1 p1;
};
//! Construction:
public:
//: Slot Buffer V1 Constructor
CL_SlotBuffer_v1()
{
}
//: Slot Buffer V1 Constructor
CL_SlotBuffer_v1(CL_Signal_v1<PARAM1> &signal)
{
connect(signal);
}
//! Attributes:
public:
//: Bool
operator bool()
{
return !params.empty();
}
//: Size
int size()
{
return params.size();
}
//: Operator
Params &operator[](int index)
{
return params[index];
}
//! Operations:
public:
//: Connect
void connect(CL_Signal_v1<PARAM1> &signal)
{
slot = signal.connect(this, &CL_SlotBuffer_v1::callback);
}
//: Disconnect
void disconnect(CL_Signal_v1<PARAM1> &signal)
{
signal.disconnect(slot);
}
//! Implementation:
private:
void callback(PARAM1 p1)
{
Params p;
p.p1 = p1;
params.push_back(p);
}
std::vector<Params> params;
CL_Slot slot;
};
#endif
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