File: soundfilter.h

package info (click to toggle)
clanlib 0.5.4-1-6
  • links: PTS
  • area: main
  • in suites: woody
  • size: 10,320 kB
  • ctags: 10,893
  • sloc: cpp: 76,056; xml: 3,281; sh: 2,961; perl: 1,204; asm: 837; makefile: 775
file content (39 lines) | stat: -rw-r--r-- 1,010 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
/*
	$Id: soundfilter.h,v 1.5 2001/09/22 15:52:18 plasmoid Exp $

	------------------------------------------------------------------------
	ClanLib, the platform independent game SDK.

	This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
	version 2. See COPYING for details.

	For a total list of contributers see CREDITS.

	See http://www.clanlib.org
	------------------------------------------------------------------------
*/

//! clanSound="Audio Mixing"
//! header=sound.h

#ifndef header_soundfilter
#define header_soundfilter

//: Sound Filter Class
class CL_SoundFilter
{
public:
//! Construction:
	//: Sound Filter Destructor
	virtual ~CL_SoundFilter() { return; }
	
//! Operations:
	//: <p>Filter callback. All sound data is passed through this function,
	//: which modifies the sample data accordingly to the function of the
	//: filter.</p>
	//:
	//: The format of the sample data is always 16 bit stereo. 
	virtual void filter(int *sample_data, int num_samples)=0;
};

#endif