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/*
$Id: signals.h,v 1.10 2001/12/18 15:55:33 sphair Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
See http://www.clanlib.org
------------------------------------------------------------------------
*/
//: <p>ClanLib signal system. Signals is an other word for callback functions. A
//: C++ signal library provides a typecast clean interface to allow for
//: callbacks to be called, without doing nasty pointer casts all the time. You
//: can use this library totally independent of the rest of clanlib, if you
//: want (as soon as you've learned about signals, you will love them - trust me).</p>
//! Global=Signal
#ifndef header_signals
#define header_signals
#ifdef WIN32
#pragma warning( disable : 4786)
#endif
#include "Signals/slot.h"
#include "Signals/signal_v0.h"
#include "Signals/signal_v1.h"
#include "Signals/signal_v2.h"
#include "Signals/signal_v3.h"
#include "Signals/signal_v4.h"
#include "Signals/signal_v5.h"
#include "Signals/slotbuffer_v0.h"
#include "Signals/slotbuffer_v1.h"
#include "Signals/slot_container.h"
#endif
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