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/*
$Id: sound.h,v 1.7 2001/12/18 15:55:33 sphair Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
See http://www.clanlib.org
------------------------------------------------------------------------
*/
//: <p>Sound support. If you want sound in your application, you defiantly
//: want to link to this library.</p>
//! Global=Sound
#ifndef header_sound_api
#define header_sound_api
#ifdef WIN32
#pragma warning( disable : 4786)
#endif
#include "Sound/setupsound.h"
#include "Sound/sound.h"
#include "Sound/soundformat.h"
#include "Sound/static_soundprovider.h"
#include "Sound/stream_soundprovider.h"
#include "Sound/soundbuffer_session.h"
#include "Sound/soundbuffer.h"
#include "Sound/cd_audio.h"
#include "Sound/soundfilter.h"
#include "Sound/SoundProviders/static_provider_wave.h"
#include "Sound/SoundProviders/static_provider_raw.h"
#include "Sound/SoundProviders/stream_provider_wave.h"
#include "Sound/SoundProviders/stream_provider_raw.h"
#include "Sound/SoundFilters/echofilter.h"
#include "Sound/SoundFilters/inverse_echofilter.h"
#include "Sound/SoundFilters/fadefilter.h"
#endif
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