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/*
$Id: thread_beos.cpp,v 1.1 2000/07/18 17:04:27 sphair Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
------------------------------------------------------------------------
*/
#include "Core/precomp.h"
#include "API/Core/System/cl_assert.h"
#include "thread_beos.h"
CL_Thread *CL_Thread::create(CL_Runnable *runnable)
{
return new CL_Thread_BeOS(runnable);
}
CL_Thread_BeOS::CL_Thread_BeOS(CL_Runnable *runnable)
{
this->runnable = runnable;
running = false;
}
CL_Thread_BeOS::~CL_Thread_BeOS()
{
terminate();
}
void CL_Thread_BeOS::start()
{
if (running) return;
// cl_assert(pthread_create(&thread, NULL, run_init, this)==0);
running = true;
}
void *CL_Thread_BeOS::run_init(void *_self)
{
CL_Thread_BeOS *self = (CL_Thread_BeOS *) _self;
// kill thread immidiately - no cancelation point...
// pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, NULL);
self->runnable->run();
return NULL;
}
void CL_Thread_BeOS::terminate()
{
// if (running) pthread_cancel(thread);
running = false;
}
void CL_Thread_BeOS::wait()
{
// if (running) pthread_join(thread, NULL);
running = false;
}
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