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/*
$Id: event_trigger.cpp,v 1.6 2001/12/05 23:50:52 mbn Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
------------------------------------------------------------------------
*/
#include "Core/precomp.h"
#include "API/Core/System/event_trigger.h"
#include "event_trigger_generic.h"
#ifdef WIN32
#include "Core/System/Win32/event_trigger_win32.h"
#else
#include "Core/System/Unix/event_trigger_unix.h"
#endif
/////////////////////////////////////////////////////////////////////////////
// CL_EventTrigger construction:
CL_EventTrigger::CL_EventTrigger()
: impl(NULL)
{
#ifdef WIN32
impl = new CL_EventTrigger_Win32;
#else
impl = new CL_EventTrigger_Unix;
#endif
impl->add_ref();
reset();
}
CL_EventTrigger::CL_EventTrigger(const CL_EventTrigger ©)
: impl(copy.impl)
{
impl->add_ref();
}
CL_EventTrigger::~CL_EventTrigger()
{
impl->release_ref();
}
/////////////////////////////////////////////////////////////////////////////
// CL_EventTrigger attributes:
bool CL_EventTrigger::get_flag() const
{
return impl->get_flag();
}
/////////////////////////////////////////////////////////////////////////////
// CL_EventTrigger operations:
CL_EventTrigger &CL_EventTrigger::operator =(const CL_EventTrigger ©)
{
if (impl) impl->release_ref();
impl = copy.impl;
if (impl) impl->add_ref();
return *this;
}
void CL_EventTrigger::reset() const
{
impl->reset();
}
void CL_EventTrigger::set_flag()
{
impl->set_flag();
}
bool CL_EventTrigger::wait(int timeout)
{
return impl->wait(timeout);
}
/////////////////////////////////////////////////////////////////////////////
// CL_EventTrigger implementation:
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