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/*
$Id: mutex_win32.cpp,v 1.3 2001/05/07 08:36:59 mbn Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
------------------------------------------------------------------------
*/
#include "Core/precomp.h"
#include "mutex_win32.h"
/////////////////////////////////////////////////////////////////////////////
// CL_Mutex 0.4 backward compatibility
CL_Mutex *CL_Mutex::create()
{
return new CL_Mutex;
}
/////////////////////////////////////////////////////////////////////////////
// CL_Mutex win32 implementation
CL_Mutex::CL_Mutex()
: impl(new CL_Mutex_Generic)
{
InitializeCriticalSection(&impl->mutex);
impl->event = CreateEvent(NULL, FALSE, FALSE, NULL);
}
CL_Mutex::CL_Mutex(const CL_Mutex ©)
{
cl_assert(false);
}
void CL_Mutex::operator =(const CL_Mutex ©)
{
cl_assert(false);
}
CL_Mutex::~CL_Mutex()
{
DeleteCriticalSection(&impl->mutex);
CloseHandle(impl->event);
delete impl;
}
void CL_Mutex::enter()
{
EnterCriticalSection(&impl->mutex);
}
void CL_Mutex::leave()
{
LeaveCriticalSection(&impl->mutex);
}
void CL_Mutex::wait()
{
WaitForSingleObject(impl->event, INFINITE);
}
void CL_Mutex::notify()
{
SetEvent(impl->event);
}
void CL_Mutex::notify_all()
{
cl_assert(false);
}
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