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/*
$Id: keyboard_be.cpp,v 1.1 2001/03/06 15:09:20 mbn Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
------------------------------------------------------------------------
*/
#include "Core/precomp.h"
#include <Display/Input/Be/keyboard_be.h>
#include <API/Display/Input/inputaxis.h>
#include <API/Display/Input/inputbuffer.h>
#include <Display/Input/Be/keyboard_be.h>
#include <API/Display/Input/inputbutton.h>
#include <Display/Input/Be/keyboard_be.h>
#include <API/Display/Input/inputcursor.h>
#include <API/Display/Input/inputhat.h>
#include <Core/System/Be/app_beos.h>
//#include <be/app/Message.h>
/******************
Keyboard
******************/
CL_BeKeyboard::CL_BeKeyboard()
{
memset( &keymap, 0, sizeof(keymap) );
buttons = new CL_InputButton_BeKeyboard*[CL_NUM_KEYS];
for (int i=0; i<CL_NUM_KEYS; i++) buttons[i] = NULL;
}
CL_BeKeyboard::~CL_BeKeyboard()
{
for (int i=0; i<CL_NUM_KEYS; i++) delete buttons[i];
delete[] buttons;
}
void CL_BeKeyboard::handle_modifiers(BMessage* msg)
{
int32 mods;
msg->FindInt32("modifiers", &mods);
keymap[CL_KEY_LSHIFT] = (mods & B_LEFT_SHIFT_KEY);
keymap[CL_KEY_RSHIFT] = (mods & B_RIGHT_SHIFT_KEY);
keymap[CL_KEY_LCTRL] = (mods & B_LEFT_CONTROL_KEY);
keymap[CL_KEY_RCTRL] = (mods & B_RIGHT_CONTROL_KEY);
keymap[CL_KEY_ALT] = (mods & B_LEFT_OPTION_KEY);
keymap[CL_KEY_ALTGR] = (mods & B_RIGHT_OPTION_KEY);
}
void CL_BeKeyboard::handle_key(BMessage* msg, bool down)
{
int8 val;
msg->FindInt8("byte", &val);
switch (val)
{
case B_ENTER:
// if (down) buffer.add_key( CL_KEY_ENTER );
keymap[CL_KEY_ENTER] = down;
break;
case B_ESCAPE:
// if (down) buffer.add_key( CL_KEY_ESCAPE );
keymap[CL_KEY_ESCAPE] = down;
break;
case B_BACKSPACE:
// if (down) buffer.add_key( CL_KEY_BACKSPACE );
keymap[CL_KEY_BACKSPACE] = down;
break;
case B_SPACE:
// if (down) buffer.add_key( CL_KEY_SPACE );
keymap[CL_KEY_SPACE] = down;
break;
case B_TAB:
// if (down) buffer.add_key( CL_KEY_TAB );
keymap[CL_KEY_TAB] = down;
break;
case B_LEFT_ARROW:
// if (down) buffer.add_key( CL_KEY_LEFT );
keymap[CL_KEY_LEFT] = down;
break;
case B_RIGHT_ARROW:
// if (down) buffer.add_key( CL_KEY_RIGHT );
keymap[CL_KEY_RIGHT] = down;
break;
case B_UP_ARROW:
// if (down) buffer.add_key( CL_KEY_UP );
keymap[CL_KEY_UP] = down;
break;
case B_DOWN_ARROW:
// if (down) buffer.add_key( CL_KEY_DOWN );
keymap[CL_KEY_DOWN] = down;
break;
case B_INSERT:
// if (down) buffer.add_key( CL_KEY_INSERT );
keymap[CL_KEY_INSERT] = down;
break;
case B_DELETE:
// if (down) buffer.add_key( CL_KEY_DELETE );
keymap[CL_KEY_DELETE] = down;
break;
case B_HOME:
// if (down) buffer.add_key( CL_KEY_HOME );
keymap[CL_KEY_HOME] = down;
break;
case B_END:
// if (down) buffer.add_key( CL_KEY_END );
keymap[CL_KEY_END] = down;
break;
case B_PAGE_UP:
// if (down) buffer.add_key( CL_KEY_PAGEUP );
keymap[CL_KEY_PAGEUP] = down;
break;
case B_PAGE_DOWN:
// if (down) buffer.add_key( CL_KEY_PAGEDOWN );
keymap[CL_KEY_PAGEDOWN] = down;
break;
}
switch (msg->FindInt32("key"))
{
case B_F1_KEY:
// if (down) buffer.add_key( CL_KEY_F1 );
keymap[CL_KEY_F1] = down;
break;
case B_F2_KEY:
// if (down) buffer.add_key( CL_KEY_F2 );
keymap[CL_KEY_F2] = down;
break;
case B_F3_KEY:
// if (down) buffer.add_key( CL_KEY_F3 );
keymap[CL_KEY_F3] = down;
break;
case B_F4_KEY:
// if (down) buffer.add_key( CL_KEY_F4 );
keymap[CL_KEY_F4] = down;
break;
case B_F5_KEY:
// if (down) buffer.add_key( CL_KEY_F5 );
keymap[CL_KEY_F5] = down;
break;
case B_F6_KEY:
// if (down) buffer.add_key( CL_KEY_F6 );
keymap[CL_KEY_F6] = down;
break;
case B_F7_KEY:
// if (down) buffer.add_key( CL_KEY_F7 );
keymap[CL_KEY_F7] = down;
break;
case B_F8_KEY:
// if (down) buffer.add_key( CL_KEY_F8 );
keymap[CL_KEY_F8] = down;
break;
case B_F9_KEY:
// if (down) buffer.add_key( CL_KEY_F9 );
keymap[CL_KEY_F9] = down;
break;
case B_F10_KEY:
// if (down) buffer.add_key( CL_KEY_F10 );
keymap[CL_KEY_F10] = down;
break;
case B_F11_KEY:
// if (down) buffer.add_key( CL_KEY_F11 );
keymap[CL_KEY_F11] = down;
break;
case B_F12_KEY:
// if (down) buffer.add_key( CL_KEY_F12 );
keymap[CL_KEY_F12] = down;
break;
}
switch (msg->FindInt32("raw_char"))
{
case 'a':
// if (down) buffer.add_key( CL_KEY_A );
keymap[CL_KEY_A] = down;
break;
case 'b':
// if (down) buffer.add_key( CL_KEY_B );
keymap[CL_KEY_B] = down;
break;
case 'c':
// if (down) buffer.add_key( CL_KEY_C );
keymap[CL_KEY_C] = down;
break;
case 'd':
// if (down) buffer.add_key( CL_KEY_D );
keymap[CL_KEY_D] = down;
break;
case 'e':
// if (down) buffer.add_key( CL_KEY_E );
keymap[CL_KEY_E] = down;
break;
case 'f':
// if (down) buffer.add_key( CL_KEY_F );
keymap[CL_KEY_F] = down;
break;
case 'g':
// if (down) buffer.add_key( CL_KEY_G );
keymap[CL_KEY_G] = down;
break;
case 'h':
// if (down) buffer.add_key( CL_KEY_H );
keymap[CL_KEY_H] = down;
break;
case 'i':
// if (down) buffer.add_key( CL_KEY_I );
keymap[CL_KEY_I] = down;
break;
case 'j':
// if (down) buffer.add_key( CL_KEY_J );
keymap[CL_KEY_J] = down;
break;
case 'k':
// if (down) buffer.add_key( CL_KEY_K );
keymap[CL_KEY_K] = down;
break;
case 'l':
// if (down) buffer.add_key( CL_KEY_L );
keymap[CL_KEY_L] = down;
break;
case 'm':
// if (down) buffer.add_key( CL_KEY_M );
keymap[CL_KEY_M] = down;
break;
case 'n':
// if (down) buffer.add_key( CL_KEY_N );
keymap[CL_KEY_N] = down;
break;
case 'o':
// if (down) buffer.add_key( CL_KEY_O );
keymap[CL_KEY_O] = down;
break;
case 'p':
// if (down) buffer.add_key( CL_KEY_P );
keymap[CL_KEY_P] = down;
break;
case 'q':
// if (down) buffer.add_key( CL_KEY_Q );
keymap[CL_KEY_Q] = down;
break;
case 'r':
// if (down) buffer.add_key( CL_KEY_R );
keymap[CL_KEY_R] = down;
break;
case 's':
// if (down) buffer.add_key( CL_KEY_S );
keymap[CL_KEY_S] = down;
break;
case 't':
// if (down) buffer.add_key( CL_KEY_T );
keymap[CL_KEY_T] = down;
break;
case 'u':
// if (down) buffer.add_key( CL_KEY_U );
keymap[CL_KEY_U] = down;
break;
case 'v':
// if (down) buffer.add_key( CL_KEY_V );
keymap[CL_KEY_V] = down;
break;
case 'w':
// if (down) buffer.add_key( CL_KEY_W );
keymap[CL_KEY_W] = down;
break;
case 'x':
// if (down) buffer.add_key( CL_KEY_X );
keymap[CL_KEY_X] = down;
break;
case 'y':
// if (down) buffer.add_key( CL_KEY_Y );
keymap[CL_KEY_Y] = down;
break;
case 'z':
// if (down) buffer.add_key( CL_KEY_Z );
keymap[CL_KEY_Z] = down;
break;
}
}
char *CL_BeKeyboard::get_name() const
{
return "Be Keyboard";
}
int CL_BeKeyboard::get_num_buttons() const
{
return CL_NUM_KEYS;
}
CL_InputButton *CL_BeKeyboard::get_button(int button_num)
{
if (buttons[button_num] != NULL) return buttons[button_num];
buttons[button_num] =
new CL_InputButton_BeKeyboard(button_num, keymap);
return buttons[button_num];
}
int CL_BeKeyboard::get_num_axes() const
{
return 0;
}
CL_InputAxis *CL_BeKeyboard::get_axis(int /*axis_num*/)
{
return NULL;
}
int CL_BeKeyboard::get_num_hats() const
{
return 0;
}
CL_InputHat *CL_BeKeyboard::get_hat(int /*hat_num*/)
{
return NULL;
}
int CL_BeKeyboard::get_num_cursors() const
{
return 0;
}
CL_InputCursor *CL_BeKeyboard::get_cursor(int /*cursor_num*/)
{
return NULL;
}
/***************************
CL_InputButton_BeKeyboard
***************************/
CL_InputButton_BeKeyboard::CL_InputButton_BeKeyboard(
int _key, bool *_keymap)
{
key = _key;
keymap = _keymap;
}
bool CL_InputButton_BeKeyboard::is_pressed()
{
return keymap[key];
}
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