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/*
$Id: fbdev_target.cpp,v 1.3 2001/09/08 19:12:49 japj Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
------------------------------------------------------------------------
*/
#include "fbdev_target.h"
#include "API/Display/Display/display.h"
#include "API/Display/Input/input.h"
#include "Display/Display/FBDev/display_fbdev.h"
#include "Display/Input/TTY/keyboard_tty.h"
#include "Display/Input/X11/joystick_linux.h"
const char *CL_FBDevTarget::get_long_name()
{
return "Linux fbdev kernel framebuffer";
}
const char *CL_FBDevTarget::get_short_name()
{
return "fbdev";
}
void CL_FBDevTarget::init()
{
CL_FBDev_DisplayCard *card = new CL_FBDev_DisplayCard(CL_Display::cards.size());
CL_Display::cards.push_back(card);
CL_Input::keyboards.push_back(new CL_TTYKeyboard());
// CL_Input::pointers.push_back(new CL_Mouse_FBDev());
#ifdef USE_JOY
#if LINUX_VERSION_CODE >= KERNEL_VERSION(2,1,0)
for (int i=0; i<8; i++)
{
CL_LinuxJoystick *joy = new CL_LinuxJoystick();
if (joy->init(i))
CL_Input::joysticks.push_back(joy);
else
delete joy;
}
#endif
#endif
}
void CL_FBDevTarget::deinit()
{
}
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