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/*
$Id: button_generic.cpp,v 1.32 2002/01/18 11:37:33 sphair Exp $
ClanGUI, copyrights by various people. Have a look in the CREDITS file.
This sourcecode is distributed using the Library GNU Public Licence,
version 2 or (at your option) any later version. Please read LICENSE
for details.
*/
#include "precomp.h"
#include "button_generic.h"
#include "API/GUI/component_options.h"
#include "API/Display/Display/surface.h"
#include "API/Display/Input/inputdevice.h"
/////////////////////////////////////////////////////////////////////////////
// Construction:
CL_Button_Generic::CL_Button_Generic(
CL_Button *self,
const std::string &text,
bool toggle_mode)
:
button(self),
surface_up(NULL),
surface_down(NULL),
surface_highlighted(NULL),
surface_disabled(NULL),
text(text),
toggled(false),
toggle_mode(toggle_mode)
{
slot_set_options = self->sig_set_options().connect(
this, &CL_Button_Generic::set_options);
slot_key_down = self->sig_key_down().connect(
this, &CL_Button_Generic::on_key_down);
slot_key_up = self->sig_key_up().connect(
this, &CL_Button_Generic::on_key_up);
slot_mouse_enter = self->sig_mouse_enter().connect(
this, &CL_Button_Generic::on_mouse_enter);
slot_mouse_leave = self->sig_mouse_leave().connect(
this, &CL_Button_Generic::on_mouse_leave);
}
/////////////////////////////////////////////////////////////////////////////
// Callbacks:
void CL_Button_Generic::set_options(const CL_ComponentOptions &options)
{
if(options.exists("text"))
text = options.get_value("text");
if(options.exists("toggled"))
toggled = options.get_value_as_bool("toggled");
if(options.exists("togglemode"))
toggle_mode = options.get_value_as_bool("togglemode");
}
void CL_Button_Generic::on_key_down(CL_Component *comp, CL_InputDevice *device, const CL_Key &key)
{
if(button->is_mouse_captured())
return;
if(device->get_type() != CL_InputDevice::type_mouse && key.id != CL_KEY_SPACE)
return;
toggled = !toggled;
sig_pressed();
sig_toggled(toggled);
button->capture_mouse();
}
void CL_Button_Generic::on_key_up(CL_Component *comp, CL_InputDevice *device, const CL_Key &key)
{
if(button->is_mouse_captured() == false)
return;
if(device->get_type() != CL_InputDevice::type_mouse && key.id != CL_KEY_SPACE)
return;
sig_released();
if (button->has_mouse_over())
{
if(toggle_mode == false)
{
toggled = !toggled;
sig_toggled(toggled);
}
sig_clicked();
}
button->release_mouse();
}
void CL_Button_Generic::on_mouse_enter()
{
if(button->is_mouse_captured())
{
toggled = !toggled;
sig_pressed();
}
}
void CL_Button_Generic::on_mouse_leave()
{
if(button->is_mouse_captured())
{
toggled = !toggled;
sig_released();
}
}
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