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/*
$Id: frame_default.cpp,v 1.35 2002/01/16 18:58:13 sphair Exp $
ClanGUI, copyrights by various people. Have a look in the CREDITS file.
This sourcecode is distributed using the Library GNU Public Licence,
version 2 or (at your option) any later version. Please read LICENSE
for details.
*/
#include "precomp.h"
#include <cstdio>
#include "API/Display/Display/surface.h"
#include "API/Core/Resources/resource_manager.h"
#include "frame_default.h"
CL_Frame_Default::CL_Frame_Default(
CL_Frame *_frame,
CL_StyleManager_Default *style)
: CL_ComponentStyle(_frame), frame(_frame)
{
this->style = style;
resources = style->get_resources();
sur_surface = NULL;
mode = tile;
slot_set_options = frame->sig_set_options().connect(
this, &CL_Frame_Default::on_set_options);
slot_paint = frame->sig_paint().connect(
this, &CL_Frame_Default::on_paint);
}
CL_Frame_Default::~CL_Frame_Default()
{
if(sur_surface)
delete sur_surface;
}
void CL_Frame_Default::on_set_options(const CL_ComponentOptions &options)
{
if(options.exists("surface"))
{
std::string surface = options.get_value("surface");
sur_surface = CL_Surface::load(surface.c_str(), resources);
}
if (options.exists("mode"))
{
std::string v = options.get_value("mode");
if (v == "center") mode = center;
else if (v == "stretch") mode = stretch;
else if (v == "tile") mode = tile;
else throw CL_Error("unknown frame mode");
}
}
void CL_Frame_Default::on_paint()
{
int width = frame->get_width();
int height = frame->get_height();
if (sur_surface)
{
switch (mode)
{
case center:
sur_surface->put_screen(
width / 2 - sur_surface->get_width() / 2,
height / 2 - sur_surface->get_height() / 2);
break;
case stretch:
sur_surface->put_screen(0, 0, width, height);
break;
case tile:
{
for (int y = 0; y < height; y += sur_surface->get_height())
for (int x = 0; x < width; x += sur_surface->get_width())
sur_surface->put_screen(x, y);
}
}
}
else
{
style->draw_box(0, 0, width, height, GUICOLOR_DARK_SHADE, GUICOLOR_BRIGHT_SHADE);
if(frame->is_fill_enabled())
style->fill_rect(1, 1, width - 1, height -1, GUICOLOR_MEDIUM_SHADE);
}
}
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