File: clanbindings.pkg

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clanlib 0.5.4-1-6
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/*  libclanLua package file
	
	------------------------------------------------------------------------
	ClanLib, the platform independent game SDK.

	This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
	version 2. See COPYING for details.

	For a total list of contributers see CREDITS.

	------------------------------------------------------------------------

Lenny Palozzi
domain@ica.net

Notes
-----
* All ClanLib bools have been replaced with ints.
	- doh! Lua supports typedefs
* Inline code has been removed
*

Problems
--------
* Can't get tolua to accept overloaded operator ==. Those methods have been commented out.
	- tolua does not support the overloading of the == operator.
	
Bound Classes
-------------
CL_Display
CL_System
CL_ClipRect
CL_Surface
CL_Target
CL_SurfaceProvider
CL_Canvas
CL_Mouse


build with:
	
	tolua -o clanbindings.cpp -n clanbindings clanbindings.pkg

usage: tolua [options] input_file

Command line options are:
  -v       : print version information.
  -o  file : set output file; default is stdout.
  -H  file : create include file.
  -n  name : set package name; default is input file root name.
  -p       : parse only.
  -P       : parse and print structure information (for debug).
  -h       : print this message.
Should the input file be omitted, stdin is assumed;
in that case, the package name must be explicitly set.

*/
/*
changes made by Juan Pablo Sousa gotem@users.sourceforge.net
to change it to lua 4.0 and latest clanlib 0.5.0
*/

$#include <API/core.h>
$#include <API/display.h>
$#include <API/application.h>
$#include <API/lua.h>
$#define TRUE	1
$#define FALSE	0

#define TRUE	1
#define FALSE	0
typedef unsigned int	bool;

class CL_Display
{
public:
	virtual ~CL_Display() { ; }

	static void flip_display(int sync=0);
	static void put_display(const CL_Rect &rect);
	static void sync_buffers();
	static void clear_display(float red=0, float green=0, float blue=0, float alpha=1);
	static void set_palette(CL_Palette *palette);
	static CL_Palette *get_palette();
//	static void select_card(CL_DisplayCard *card);
	static CL_DisplayCard *get_current_card();
	static void set_videomode(CL_VidMode *mode);
	static void set_videomode(int width,int height,int bpp,bool fullscreen = true,
		bool allow_resize = false,bool video_memory = true);
	static CL_Target *get_target();	
	static int get_width();
	static int get_height();
	static int get_bpp();	
	static void push_clip_rect();
	static void push_clip_rect(const CL_ClipRect &rect);
	static CL_ClipRect get_clip_rect();
	static void set_clip_rect(const CL_ClipRect &rect);
	static void pop_clip_rect();
	static void push_translate_offset();
	static void push_translate_offset(int x, int y);
	static int  get_translate_offset_x();
	static int  get_translate_offset_y();
	static void set_translate_offset(int x, int y);	
	static void pop_translate_offset();
	static void draw_rect(int x1, int y1, int x2, int y2, float r, float g, float b, float a=1.0f);	
	static void fill_rect(int x1, int y1, int x2, int y2, float r, float g, float b, float a=1.0f);
	static void draw_line(int x1, int y1, int x2, int y2, float r, float g, float b, float a=1.0f);	
};


class CL_System
{
public:
	static void keep_alive();
	static void sleep(int millis);

	static unsigned int get_time();
	static bool keep_alive(CL_EventListener &events, int timeout = -1);
	static void sleep(int millis);
	
//	static void suspend_time();
//	static void resume_time();

	static bool detect_mmx();
	static bool detect_3dnow();
};


class CL_Mouse : public CL_InputDevice
{
public:
	virtual ~CL_Mouse();

	static int get_x();
	static int get_y();
	static bool left_pressed();
	static int middle_pressed();
	static int right_pressed();	
};

class CL_Keyboard : public CL_InputDevice
{
public:
	virtual ~CL_Keyboard();
	static int get_keycode(int button_no);
};

enum
{
	CL_KEY_A, CL_KEY_B, CL_KEY_C, CL_KEY_D, CL_KEY_E, CL_KEY_F, CL_KEY_G,
	CL_KEY_H, CL_KEY_I, CL_KEY_J, CL_KEY_K, CL_KEY_L, CL_KEY_M, CL_KEY_N,
	CL_KEY_O, CL_KEY_P, CL_KEY_Q, CL_KEY_R, CL_KEY_S, CL_KEY_T, CL_KEY_U,
	CL_KEY_V, CL_KEY_W, CL_KEY_X, CL_KEY_Y, CL_KEY_Z, CL_KEY_0, CL_KEY_1,
	CL_KEY_2, CL_KEY_3, CL_KEY_4, CL_KEY_5, CL_KEY_6, CL_KEY_7, CL_KEY_8,
	CL_KEY_9,

	CL_KEY_F1, CL_KEY_F2, CL_KEY_F3, CL_KEY_F4, CL_KEY_F5, CL_KEY_F6,
	CL_KEY_F7, CL_KEY_F8, CL_KEY_F9, CL_KEY_F10, CL_KEY_F11, CL_KEY_F12,

	CL_KEY_ESCAPE, CL_KEY_LEFT, CL_KEY_RIGHT, CL_KEY_UP, CL_KEY_DOWN,
	CL_KEY_LCTRL, CL_KEY_RCTRL, CL_KEY_LSHIFT, CL_KEY_RSHIFT, CL_KEY_ALT,
	CL_KEY_ALTGR, CL_KEY_TAB, CL_KEY_ENTER, CL_KEY_SPACE, CL_KEY_BACKSPACE,
	CL_KEY_INSERT, CL_KEY_DELETE, CL_KEY_HOME, CL_KEY_END, CL_KEY_PAGEUP,
	CL_KEY_PAGEDOWN, CL_KEY_CAPSLOCK, CL_KEY_NUMLOCK, CL_KEY_SCRLOCK,
	CL_KEY_PRINT, CL_KEY_PAUSE, CL_KEY_KP_DIV, CL_KEY_KP_MULT,
	CL_KEY_KP_MINUS, CL_KEY_KP_PLUS, CL_KEY_KP_ENTER,

	CL_KEY_NONE_OF_THE_ABOVE,
	CL_NUM_KEYS
};
// Key buttons available on a keyboard.

class CL_Surface
{
public:
	static CL_Surface *load(
		const char *resource_id,
		CL_ResourceManager *manager);

	static CL_Surface *create(
		CL_SurfaceProvider *provider,
		int delete_provider);
		
	static CL_Surface *create_dynamic(
		CL_SurfaceProvider *provider,
		bool delete_provider=false);

	virtual ~CL_Surface();
	
	virtual void reload();
	
	virtual CL_SurfaceProvider *get_provider() const;

//!info: Display functions.

	virtual void put_screen(
		int x,
		int y,
		int spr_no=0,
		CL_DisplayCard *card=NULL);

	virtual void put_screen(
		int x,
		int y,
		float scale_x,
		float scale_y,
		int spr_no=0,
		CL_DisplayCard *card=NULL);

	virtual void put_screen(
		int x,
		int y,
		int size_x,
		int size_y,
		int spr_no=0,
		CL_DisplayCard *card=NULL);

	virtual void put_target(
		int x,
		int y,
		int spr_no,
		CL_Target *target);

	virtual unsigned int get_width() const;
//: Returns the width of the surface

	virtual unsigned int get_height() const;
//: Returns the height of the surface

	virtual unsigned int get_num_frames() const;
//: Returns the number of frames/subsprites in the surface

	virtual int is_video(CL_DisplayCard *card = NULL) const ;
//: returns true if in videomemory
//: on the specified card (null = current dispcard).
	
	virtual int is_loaded(CL_DisplayCard *card = NULL) const;
//: returns true if loaded in either video- or system-memory

	virtual int convert_video(CL_DisplayCard *card = NULL);
//: returns true if successfully loaded into videomemory, or already there

	virtual int convert_system(CL_DisplayCard *card = NULL);
//: convert surface to system memory - never fails! (or serious heap usage!)

	virtual void flush(CL_DisplayCard *card = NULL);
//: completely flushes surface (removes from video/system-memory)
};


class CL_Target
{
public:
	virtual ~CL_Target();

	virtual int is_video();
	virtual void lock()=0;
	virtual void unlock()=0;
	virtual void *get_data() const=0;
	virtual unsigned int get_num_frames() const=0;
	virtual unsigned int get_width() const=0;
	virtual unsigned int get_height() const=0;
	virtual unsigned int get_pitch() const=0;
	virtual unsigned int get_depth();
	virtual unsigned int get_bytes_per_pixel();
	virtual int is_indexed() const=0;
	virtual unsigned int get_red_mask() const=0;
	virtual unsigned int get_green_mask() const=0;
	virtual unsigned int get_blue_mask() const=0;
	virtual unsigned int get_alpha_mask() const=0;
	virtual CL_Palette *get_palette() const=0;
	virtual void push_clip_rect();
	virtual void push_clip_rect(const CL_ClipRect &rect);
	virtual CL_ClipRect get_clip_rect();
	virtual void set_clip_rect(const CL_ClipRect &rect);
	virtual void pop_clip_rect();
	virtual void push_translate_offset();
	virtual void push_translate_offset(int x, int y);
	virtual int  get_translate_offset_x() const;
	virtual int  get_translate_offset_y() const;
	virtual void set_translate_offset(int x, int y);
	virtual void pop_translate_offset();
	void draw_pixel(int x1, int y1, int color);
	virtual void draw_pixel(int x, int y, float r, float g, float b, float a = 1.0);
	virtual void get_pixel(int x, int y, float *r, float *g, float *b, float *a);
	virtual int get_pixel(int x, int y);
	void flip_vertical();
	void flip_horizontal();	
	void fill_rect(int x1, int y1, int x2, int y2, float r, float g, float b, float a=1.0f);
	void fill_rect(int x1, int y1, int x2, int y2, float r, float g, float b, float a=1.0f);	
	void draw_line(int x1, int y1, int x2, int y2, float r, float g, float b, float a=1.0f);
};


class CL_SurfaceProvider : public CL_Target
{	
	static CL_SurfaceProvider *load(
		const char *resource_id,
		CL_ResourceManager *manager);
	virtual ~CL_SurfaceProvider();

    virtual int get_translate_x();	
	virtual int get_translate_y();	
	virtual int uses_src_colorkey();	
	virtual unsigned int get_src_colorkey();	
};



class CL_Canvas : public CL_SurfaceProvider
{
public:
static CL_Surface *create(
		int width,
		int height,
		int no_sprs = 1,
		int red_mask   = 0xff000000,
		int green_mask = 0x00ff0000,
		int blue_mask  = 0x0000ff00,
		int alpha_mask = 0x000000ff,
		int use_transcol = false,
		unsigned int transcol = 0);

	CL_Canvas(
		int width,
		int height,
		int no_sprs = 1,
		int red_mask   = 0xff000000,
		int green_mask = 0x00ff0000,
		int blue_mask  = 0x0000ff00,
		int alpha_mask = 0x000000ff,
		int use_transcol = false,
		unsigned int transcol = 0);
	
	virtual ~CL_Canvas();

	virtual unsigned int get_width();
	virtual unsigned int get_height();
	virtual unsigned int get_num_frames();
	virtual unsigned int get_red_mask();
	virtual unsigned int get_green_mask();
	virtual unsigned int get_blue_mask();
	virtual unsigned int get_alpha_mask();
	virtual unsigned int get_pitch();
	virtual int is_indexed();
	virtual void set_palette(CL_Palette* palette);
	virtual CL_Palette *get_palette();
	virtual void set_src_colorkey(unsigned int trans_col);
	virtual int uses_src_colorkey();
	virtual unsigned int get_src_colorkey();
	virtual void *get_data();
	virtual void lock();
	virtual void unlock();
};

class CL_ClipRect
{
public:
	int m_x1;
	//: Min x-coordinate of the rectangle.

	int m_y1;
	//: Min y-coordinate of the rectangle.

	int m_x2;
	//: Max x-coordinate of the rectangle.

	int m_y2;
	//: Max y-coordinate of the rectangle.

	CL_ClipRect();
	//: Constructs an uninitialized clip rectangle. (x1, y1) and (x2, y2)
	//: contain random values, and should be manually initialized before
	//: usage of the clip rect.

	CL_ClipRect(const CL_ClipRect &rect);
	//: Copy constructor.

	CL_ClipRect(int x1, int y1, int x2, int y2);
	//: Constructs a clipping rectangle from (x1,y1) to (x2,y2).
	//!param: (x1,y1) - Upper left corner of the rectangle.
	//!param: (x2,y2) - Lower right corner of the rectangle.

	~CL_ClipRect();
	
	int test_clipped(const CL_ClipRect &rect);
	//: Tests if the specified rectangle needs to be clipped with this clip
	//: rect.
	//!param: rect - The rectangle to be tested.
	//!retval: True if the passed rectangle needs to be clipped.

	int test_unclipped(const CL_ClipRect &rect);
	//: Tests whether the specified rectangle is entirely contained within
	//: this clip rect.
	//!param: rect - The rectangle to be tested.
	//!retval: True if the passed rectangle is contained within this rectangle.

	int test_all_clipped(const CL_ClipRect &rect);
	//: Tests whether all of the specified rectangle is outside this rectangle.
	//!param: rect - The rectangle to be tested.
	//!retval: True if the entire specified rect is outside this rectangle.

	CL_ClipRect clip(const CL_ClipRect &rect);
	//: Clips the given rectangle and returns the result.
	//!param: rect - The rectangle to be clipped.
	//!retval: The clipped rectangle.
	
};