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/*
$Id: streamed_mikmod_sample.cpp,v 1.9 2001/12/11 20:44:23 mbn Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
------------------------------------------------------------------------
File purpose:
Streamed sample
*/
#include "API/MikMod/streamed_mikmod_sample.h"
#include "resourcetype_module.h"
#include "module_reader.h"
/*****************************
CL_Streamed_MikModSample
*****************************/
CL_SoundBuffer *CL_Streamed_MikModSample::create(
const std::string &filename,
CL_InputSourceProvider *inputprovider,
bool looped)
{
return CL_SoundBuffer::create(new CL_Streamed_MikModSample(filename, inputprovider, looped), true);
}
CL_SoundBuffer *CL_Streamed_MikModSample::load(
const std::string &res_id,
CL_ResourceManager *manager,
bool looped)
{
return CL_SoundBuffer::create(new CL_Streamed_MikModSample(res_id, manager, looped), true);
}
CL_Streamed_MikModSample::CL_Streamed_MikModSample(
const std::string &_filename,
CL_InputSourceProvider *_inputprovider,
bool _looped)
{
loaded_from_resource=false;
CL_InputSourceProvider *inputprovider;
filename = _filename;
looped = _looped;
if (_inputprovider == NULL)
{
inputprovider = CL_InputSourceProvider::create_file_provider("");
}
else
{
inputprovider = _inputprovider->clone();
}
/*
* Here we use the same method than when loading the module
* from a .scr file. Still there's a difference, since here
* we don't use the resource mecanism and therefore will
* need to free the module manually later
*/
CL_InputSource *input=inputprovider->open_source(filename.c_str());
cl_assert ( input != NULL );
MREADER *reader=new_clanlib_reader((void *) input);
cl_assert ( reader != NULL );
module = Player_LoadGeneric(reader,CLANLIB_READER_CHANNELS,0);
if (module == NULL)
{
throw CL_Error(MikMod_strerror(MikMod_errno));
}
delete_clanlib_reader(reader);
delete input;
delete inputprovider;
}
CL_Streamed_MikModSample::CL_Streamed_MikModSample(
const std::string &_res_id,
CL_ResourceManager *_manager,
bool _looped)
{
loaded_from_resource=true;
manager=_manager;
filename=_res_id;
looped=_looped;
CL_Resource res;
CL_ResourceData_Module *resdata;
res=manager->get_resource(filename);
res.load();
resdata=(CL_ResourceData_Module *) res.get_data("module");
module=resdata->module;
}
CL_Streamed_MikModSample::~CL_Streamed_MikModSample()
{
if (loaded_from_resource)
{
/*
* The sample has been loaded from a resource file therefore
* we call unload(), and if needed the resource manager
* will free the module
*/
CL_Resource res;
res=manager->get_resource(filename);
res.unload();
}
else
{
/*
* The sample has been loaded directly from a file,
* we free it right away.
*/
Player_Free(module);
}
}
CL_StreamSoundProvider_Session *CL_Streamed_MikModSample::begin_session()
{
return new CL_Streamed_MikModSample_Session(module, looped);
}
void CL_Streamed_MikModSample::end_session(CL_StreamSoundProvider_Session *session)
{
delete session;
}
/*****************************
CL_Streamed_MikModSample_Session
*****************************/
CL_Streamed_MikModSample_Session::CL_Streamed_MikModSample_Session(
MODULE *_module,
bool _looped)
{
module=_module;
looped=_looped;
cl_assert (module != NULL);
// module->loop=looped;
module->wrap=looped;
Player_Start (module);
sample_freq = md_mixfreq;
int bytes_per_sample = ((md_mode&DMODE_STEREO)?2:1) * ((md_mode&DMODE_16BITS)?2:1);
if (((md_mode&DMODE_STEREO)?2:1) == 2 && bytes_per_sample == 4) sample_format = sf_16bit_signed_stereo;
else if (((md_mode&DMODE_STEREO)?2:1) == 2 && bytes_per_sample == 2) sample_format = sf_8bit_signed_stereo;
else if (((md_mode&DMODE_STEREO)?2:1) == 1 && bytes_per_sample == 2) sample_format = sf_16bit_signed;
else if (((md_mode&DMODE_STEREO)?2:1) == 1 && bytes_per_sample == 1) sample_format = sf_8bit_signed;
else
{
std::cout << " Invalid wave file format " << std::endl;
std::cout << "---------------------------------" << std::endl;
std::cout << "Sample size: " << sample_size << std::endl;
std::cout << "Sample frequency: " << sample_freq << std::endl;
std::cout << "Number of channels: " << ((md_mode&DMODE_STEREO)?2:1) << std::endl;
std::cout << "Number of bytes pr. sample: " << bytes_per_sample << std::endl;
std::cout << "---------------------------------" << std::endl;
throw CL_Error("Invalid wave file format");
}
}
CL_Streamed_MikModSample_Session::~CL_Streamed_MikModSample_Session()
{
Player_Stop();
}
bool CL_Streamed_MikModSample_Session::eof() const
{
return !Player_Active();
}
bool CL_Streamed_MikModSample_Session::set_position(int pos)
{
Player_SetPosition(pos);
return true; // (Player_GetPosition() == pos); does not exist, what to do?
}
bool CL_Streamed_MikModSample_Session::play()
{
if (Player_Active())
return false;
Player_Start(module);
return Player_Active() != 0;
}
void CL_Streamed_MikModSample_Session::stop()
{
Player_Stop();
}
int CL_Streamed_MikModSample_Session::get_data(void *data_ptr, int data_requested)
{
MikMod_Update();
int read = VC_WriteBytes((SBYTE*)data_ptr,data_requested);
return read;
}
int CL_Streamed_MikModSample_Session::get_frequency() const
{
return sample_freq;
}
SoundFormat CL_Streamed_MikModSample_Session::get_format() const
{
return sample_format;
}
// EOF //
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