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/*
$Id: event_trigger_socket.cpp,v 1.4 2002/01/16 11:21:03 mbn Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
------------------------------------------------------------------------
*/
#ifdef WIN32
#pragma warning (disable:4786)
#endif
#include "event_trigger_socket.h"
#include "socket_generic.h"
#ifdef WIN32
#include "Core/System/Win32/event_trigger_win32.h"
#endif
/////////////////////////////////////////////////////////////////////////////
// Construction:
CL_EventTrigger_Socket::CL_EventTrigger_Socket(CL_Socket_Generic *sock, Type type)
: sock(sock), type(type)
{
sock->add_ref();
start_listen();
}
CL_EventTrigger_Socket::~CL_EventTrigger_Socket()
{
switch (type)
{
case read: socket_select.remove_read(this); break;
case write: socket_select.remove_write(this); break;
case exception: socket_select.remove_exception(this); break;
}
sock->release_ref();
}
/////////////////////////////////////////////////////////////////////////////
// Attributes:
/////////////////////////////////////////////////////////////////////////////
// Operations:
/////////////////////////////////////////////////////////////////////////////
// Implementation:
void CL_EventTrigger_Socket::start_listen()
{
reset();
switch (type)
{
case read: socket_select.listen_read(this); break;
case write: socket_select.listen_write(this); break;
case exception: socket_select.listen_exception(this); break;
}
}
CL_SocketSelect CL_EventTrigger_Socket::socket_select;
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