1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
|
/*
$Id: inputsource_socket.cpp,v 1.4 2001/10/15 10:46:50 mbn Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
------------------------------------------------------------------------
*/
#include "API/Network/inputsource_socket.h"
#include "API/Network/socket.h"
#include "socket_generic.h"
/////////////////////////////////////////////////////////////////////////////
// CL_InputSource_Socket construction:
CL_InputSource_Socket::CL_InputSource_Socket(const CL_Socket &sock)
: socket(sock.impl), ref_count_socket(true)
{
socket->add_ref();
}
CL_InputSource_Socket::~CL_InputSource_Socket()
{
if (ref_count_socket) socket->release_ref();
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputSource_Socket attributes:
int CL_InputSource_Socket::tell() const
{
return 0;
}
int CL_InputSource_Socket::size() const
{
return 0;
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputSource_Socket operations:
int CL_InputSource_Socket::read(void *data, int size)
{
return CL_Socket(socket).recv(data, size);
}
void CL_InputSource_Socket::open()
{
}
void CL_InputSource_Socket::close()
{
}
CL_InputSource *CL_InputSource_Socket::clone() const
{
return new CL_InputSource_Socket(CL_Socket(socket));
}
void CL_InputSource_Socket::seek(int pos, SeekEnum seek_type)
{
}
void CL_InputSource_Socket::push_position()
{
}
void CL_InputSource_Socket::pop_position()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputSource_Socket implementation:
|