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/*
$Id: netobject.cpp,v 1.5 2001/11/12 20:32:32 mbn Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
------------------------------------------------------------------------
*/
#ifdef WIN32
#pragma warning (disable:4786)
#endif
#include "API/Network/netobject.h"
#include "API/Network/netobject_channel.h"
#include "netobject_generic.h"
#include "netobject_channel_generic.h"
CL_NetObject::CL_NetObject(const CL_NetObject ©)
{
impl = copy.impl;
impl->add_ref();
}
CL_NetObject::CL_NetObject(CL_NetObjectChannel *obj_channel)
: impl(new CL_NetObject_Generic(obj_channel->impl))
{
impl->add_ref();
}
CL_NetObject::CL_NetObject(int obj_id, CL_NetObjectChannel *obj_channel)
: impl(new CL_NetObject_Generic(obj_id, obj_channel->impl))
{
impl->add_ref();
}
CL_NetObject::~CL_NetObject()
{
if (impl != NULL && impl->release_ref() == 0) delete impl;
}
CL_Slot CL_NetObject::connect(
int msg_type,
CL_Slot_v1<CL_InputSource &> *slot)
{
return impl->connect(msg_type, slot);
}
CL_Slot CL_NetObject::connect(
int talkback_type,
CL_Slot_v2<const CL_NetComputer &, class CL_InputSource &> *slot)
{
return impl->connect(talkback_type, slot);
}
void CL_NetObject::send(int msg_type, const std::string &message)
{
impl->send(msg_type, message);
}
void CL_NetObject::talkback(int talkback_type, const std::string &message)
{
impl->talkback(talkback_type, message);
}
int CL_NetObject::get_obj_id() const
{
return impl->get_obj_id();
}
bool CL_NetObject::is_server() const
{
return impl->server_side;
}
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