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/*
$Id: netobject_channel.cpp,v 1.3 2001/03/15 12:14:47 mbn Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
------------------------------------------------------------------------
*/
#ifdef WIN32
#pragma warning (disable:4786)
#endif
#include "API/Network/netobject_channel.h"
#include "netobject_channel_generic.h"
CL_NetObjectChannel::CL_NetObjectChannel(const CL_NetObjectChannel ©)
: impl(copy.impl)
{
impl->add_ref();
}
CL_NetObjectChannel::CL_NetObjectChannel(class CL_NetSession *netgame, int channel)
: impl(NULL)
{
impl = new CL_NetObjectChannel_Generic(netgame, channel, this);
impl->add_ref();
}
CL_NetObjectChannel::~CL_NetObjectChannel()
{
if (impl != NULL && impl->release_ref() == 0) delete impl;
}
void CL_NetObjectChannel::begin_sync(const CL_NetGroup *group)
{
impl->begin_sync(group);
}
void CL_NetObjectChannel::end_sync(const CL_NetGroup *group)
{
impl->end_sync(group);
}
bool CL_NetObjectChannel::wait_sync(int timeout)
{
return impl->wait_sync(timeout);
}
CL_Signal_v3<const CL_NetObject &, int, const std::string &> &CL_NetObjectChannel::sig_create_object()
{
return impl->sig_create_object;
}
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