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/*
$Id: network_generic.cpp,v 1.4 2001/12/11 20:44:23 mbn Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
------------------------------------------------------------------------
*/
#ifdef OBSOLUTE_STUFF
#ifdef WIN32
#pragma warning (disable:4786)
#endif
#include <API/Core/System/error.h>
#include <API/Core/System/system.h>
#include <API/Network/netsession.h>
#include <API/Network/network.h>
#include <Network/Generic/network_delivery_impl.h>
#include <Network/Generic/netsession_client.h>
#include <Network/Generic/netsession_server.h>
#include <Network/Generic/network_generic.h>
#ifndef WIN32
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#else
#include <windows.h>
#endif
CL_Network_Generic *CL_Network_Generic::self = NULL;
CL_Network_Generic::CL_Network_Generic(CL_ConnectionProvider *provider)
{
this->provider = provider;
self = this;
udp_connection = provider->create_udp_connection(0);
}
CL_Network_Generic::~CL_Network_Generic()
{
delete udp_connection;
delete provider;
self = NULL;
}
void CL_Network_Generic::find_sessions_broadcast(
std::string game_id,
int port)
{
CL_OutputSource_MemoryGeneric msg;
msg.write_int32(0); // ping message.
msg.write_int32(game_id.length());
msg.write(game_id.c_str(), game_id.length());
CL_UDPConnectionPacket netmsg;
netmsg.ip_addr = 0;
netmsg.port = port;
netmsg.size = msg.size();
netmsg.data = msg.get_data();
udp_connection->broadcast(netmsg);
}
void CL_Network_Generic::find_session_at(
std::string app_id,
const std::string &host_address,
int port)
{
// lookup dns name, if needed.
unsigned int addr = 0;
addr = inet_addr(host_address);
if (addr == INADDR_NONE)
{
hostent *host = gethostbyname(host_address);
if (host == NULL) throw CL_Error("Could not lookup DNS name");
addr = *((unsigned int*) host->h_addr_list[0]);
}
queue.push(
new CL_NetSession_Client(
addr,
port,
app_id,
this));
}
bool CL_Network_Generic::peek_game_found()
{
if (udp_connection->peek())
{
CL_UDPConnectionPacket netmsg = udp_connection->receive();
CL_InputSource_MemoryGeneric input(netmsg.data, netmsg.size);
if (input.read_int32() == 1)
{
std::string game_id = input.read_string();
queue.push(
new CL_NetSession_Client(
netmsg.ip_addr,
netmsg.port,
game_id,
this));
}
}
return !queue.empty();
}
CL_NetSession *CL_Network_Generic::receive_session_found(int timeout_millis)
{
if (timeout_millis > 0) CL_System::sleep(timeout_millis);
peek_game_found();
if (queue.empty()) throw CL_Error("Game not found");
CL_NetSession *session = queue.front();
queue.pop();
return session;
}
void CL_Network_Generic::clear_games_found()
{
while (queue.empty() == false)
{
delete queue.front();
queue.pop();
}
}
CL_NetSession *CL_Network_Generic::create_session(std::string game_id, int port)
{
return new CL_NetSession_Server(
this,
game_id.c_str(),
port);
}
void CL_Network_Generic::keep_alive()
{
}
/*
CL_Network API static function calls:
-------------------------------------
*/
void CL_Network::find_sessions_broadcast(
std::string game_id,
int port)
{
if (CL_Network_Generic::self == NULL)
throw CL_Error("Network not initialized!");
CL_Network_Generic::self->find_sessions_broadcast(
game_id,
port);
}
void CL_Network::find_session_at(
std::string app_id,
const std::string &host_address,
int port)
{
if (CL_Network_Generic::self == NULL)
throw CL_Error("Network not initialized!");
CL_Network_Generic::self->find_session_at(
app_id,
host_address,
port);
}
bool CL_Network::peek_session_found()
{
if (CL_Network_Generic::self == NULL)
throw CL_Error("Network not initialized!");
return CL_Network_Generic::self->peek_game_found();
}
CL_NetSession *CL_Network::receive_session_found(int timeout)
{
if (CL_Network_Generic::self == NULL)
throw CL_Error("Network not initialized!");
return CL_Network_Generic::self->receive_session_found(timeout);
}
void CL_Network::clear_sessions_found()
{
if (CL_Network_Generic::self == NULL)
throw CL_Error("Network not initialized!");
CL_Network_Generic::self->clear_sessions_found();
}
CL_NetSession *CL_Network::create_session(
std::string session_id,
int port)
{
if (CL_Network_Generic::self == NULL)
throw CL_Error("Network not initialized!");
return CL_Network_Generic::self->create_session(
session_id,
port);
}
// --- netgroup: ---
CL_NetGroup::CL_NetGroup()
{
}
CL_NetGroup::CL_NetGroup(CL_NetComputer *comp)
{
computers.push_back(comp);
}
#endif
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