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/*
$Id: outputsource_socket.cpp,v 1.4 2001/10/15 10:46:50 mbn Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
------------------------------------------------------------------------
*/
#include "API/Network/outputsource_socket.h"
#include "API/Network/socket.h"
#include "socket_generic.h"
/////////////////////////////////////////////////////////////////////////////
// CL_OutputSource_Socket Construction:
CL_OutputSource_Socket::CL_OutputSource_Socket(const CL_Socket &sock)
: socket(sock.impl), ref_count_socket(true)
{
socket->add_ref();
}
CL_OutputSource_Socket::~CL_OutputSource_Socket()
{
if (ref_count_socket) socket->release_ref();
}
/////////////////////////////////////////////////////////////////////////////
// CL_OutputSource_Socket Attributes:
int CL_OutputSource_Socket::tell() const
{
return 0;
}
int CL_OutputSource_Socket::size() const
{
return 0;
}
/////////////////////////////////////////////////////////////////////////////
// CL_OutputSource_Socket Operations:
int CL_OutputSource_Socket::write(const void *data, int size)
{
return CL_Socket(socket).send(data, size);
}
void CL_OutputSource_Socket::open()
{
}
void CL_OutputSource_Socket::close()
{
}
CL_OutputSource *CL_OutputSource_Socket::clone()
{
return new CL_OutputSource_Socket(CL_Socket(socket));
}
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