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/*
$Id: connection_provider_win32.cpp,v 1.2 2001/03/29 11:58:45 mbn Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
------------------------------------------------------------------------
*/
#ifdef WIN32
#pragma warning (disable:4786)
#endif
#include "API/Core/System/mutex.h"
#include "API/Core/System/cl_assert.h"
#include "API/Core/System/error.h"
#include "API/Core/System/system.h"
#include <Network/Generic/network_delivery_impl.h>
#include <Network/Generic/network_delivery_socket.h>
#include <Network/Win32/connection_provider_win32.h>
/*********************************************************************
CL_Connections_Win32 Implementation
*********************************************************************/
CL_Connections_Win32::CL_Connections_Win32()
{
}
CL_Connections_Win32::~CL_Connections_Win32()
{
}
CL_UDPConnection *CL_Connections_Win32::create_udp_connection(unsigned int port)
{
CL_UniformUDPConnection *ret = new CL_UniformUDPConnection;
bool res = ret->bind(port);
if (res)
{
udp_connections.push_back(ret);
return ret;
}
else
{
delete ret;
return NULL;
}
}
CL_Connection *CL_Connections_Win32::create_tcp_connection(
int ip_addr,
int port)
{
CL_UniformSocket *socket = new CL_UniformSocket(this);
socket->init_socket();
bool res = socket->try_connect(ip_addr, port);
if (res)
{
connections.push_back(socket);
return socket;
}
else
{
delete socket;
return NULL;
}
}
CL_Connection *CL_Connections_Win32::accept()
{
std::list<CL_UniformAcceptSocket *>::iterator counter=accepting_connections.begin();
while (counter!=accepting_connections.end())
{
CL_UniformSocket *ret = (*counter)->accept();
if (ret != NULL)
{
connections.push_back(ret);
return ret;
}
counter++;
}
return NULL;
}
void CL_Connections_Win32::start_accept_on_port(int port)
{
CL_UniformAcceptSocket *new_accept_socket = new CL_UniformAcceptSocket(this);
bool res = new_accept_socket->bind(port);
if (res == false) throw CL_Error("Failed to bind socket to port");
accepting_connections.push_back(new_accept_socket);
}
void CL_Connections_Win32::stop_accept_on_port(int port)
{
std::list<CL_UniformAcceptSocket *>::iterator counter=accepting_connections.begin();
while (counter!=accepting_connections.begin())
{
if ((*counter)->get_port() == port)
{
delete *counter;
accepting_connections.erase(counter);
return;
}
}
}
void CL_Connections_Win32::wait_for_connection_data(CL_Mutex *mutex)
{
fd_set fdread;
FD_ZERO(&fdread);
fd_set fdwrite;
FD_ZERO(&fdwrite);
mutex->enter();
bool added_connection = false;
std::list<CL_UniformSocket *>::iterator counter=connections.begin();
while (counter!=connections.end())
{
if ((*counter)->connection_lost() == false)
{
added_connection = true;
FD_SET((*counter)->get_socket(), &fdread);
if ((*counter)->send_avail() == false)
FD_SET((*counter)->get_socket(), &fdwrite);
}
counter++;
}
std::list<CL_UniformUDPConnection *>::iterator counter2=udp_connections.begin();
while (counter2!=udp_connections.end())
{
added_connection = true;
FD_SET((*counter2)->get_socket(), &fdread);
// if ((*counter2)->send_avail() == false)
// FD_SET((*counter)->get_socket(), &fdwrite);
counter2++;
}
std::list<CL_UniformAcceptSocket *>::iterator counter3=accepting_connections.begin();
while (counter3!=accepting_connections.end())
{
added_connection = true;
FD_SET((*counter3)->get_socket(), &fdread);
if ((*counter3)->send_avail() == false)
FD_SET((*counter)->get_socket(), &fdwrite);
counter3++;
}
mutex->leave();
if (added_connection)
{
timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 1000;
::select(0, &fdread, &fdwrite, NULL, &tv);
}
else
{
CL_System::sleep(1000);
}
}
void CL_Connections_Win32::remove_connection(CL_Connection *removed_connection)
{
std::list<CL_UniformSocket *>::iterator counter=connections.begin();
while (counter!=connections.end())
{
if ((*counter) == removed_connection)
{
connections.erase(counter);
return;
}
counter++;
}
}
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