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clanlib 0.5.4-1-6
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Source: clanlib
Section: libs
Priority: optional
Maintainer: Filip Van Raemdonck <mechanix@debian.org>
Build-Depends: debhelper, hermes1-dev, libdirectfb-dev, libfreetype6-dev, libgl-dev, libjpeg62-dev, libmikmod2-dev, libpng-dev, libvorbis-dev, pkg-config, xlibs-pic
Standards-Version: 3.5.6
Bugs: debbugs://bugs.debian.org/
Origin: debian

Package: clanlib
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Conflicts: clanlib0-common
Replaces: clanlib0-common
Provides: clanlib0-common
Description: Core runtime libraries for the ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with. 
 If a game is written with ClanLib, it should be possible to compile the 
 game under any platform (supported by ClanLib, that is) without changing 
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing an common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While 
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game sdk. In other words, we have put great effort in to 
 designing the API, to ensure ClanLib's easy of use - while maintaining it's 
 power.
 .
 This package provides the core clanlib libraries (layer1, layer2, etc).

Package: clanlib-dev
Section: devel
Architecture: any
Depends: clanlib (>= 0.5.4), hermes1-dev, libdirectfb-dev, libfreetype6-dev, libgl-dev, libjpeg62-dev, libmikmod2-dev, libpng-dev, libvorbis-dev, clanlib-gl, clanlib-gui, clanlib-jpeg, clanlib-mikmod, clanlib-network, clanlib-png, clanlib-sound, clanlib-ttf, clanlib-vorbis
Conflicts: clanlib0-common-dev
Replaces: clanlib0-common-dev
Provides: clanlib0-common-dev
Suggests: clanlib-doc
Description: Development files for the ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with. 
 If a game is written with ClanLib, it should be possible to compile the 
 game under any platform (supported by ClanLib, that is) without changing 
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing an common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While 
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game sdk. In other words, we have put great effort in to 
 designing the API, to ensure ClanLib's easy of use - while maintaining it's 
 power.
 .
 This package provides the files necessary for development with the ClanLib
 game SDK.

Package: clanlib-doc
Section: doc
Architecture: all
Suggests: clanlib-examples
Conflicts: clanlib0-docs
Replaces: clanlib0-docs
Provides: clanlib0-docs
Description: Reference documentation for ClanLib
 ClanLib delivers a platform independent interface to write games with. 
 If a game is written with ClanLib, it should be possible to compile the 
 game under any platform (supported by ClanLib, that is) without changing 
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing an common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While 
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game sdk. In other words, we have put great effort in to 
 designing the API, to ensure ClanLib's easy of use - while maintaining it's 
 power.
 .
 This package contains html documentation for the ClanLib API.

Package: clanlib-examples
Section: doc
Architecture: all
Depends: clanlib (>= 0.5.1)
Suggests: clanlib-dev
Description: Examples for ClanLib
 ClanLib delivers a platform independent interface to write games with. 
 If a game is written with ClanLib, it should be possible to compile the 
 game under any platform (supported by ClanLib, that is) without changing 
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing an common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While 
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game sdk. In other words, we have put great effort in to 
 designing the API, to ensure ClanLib's easy of use - while maintaining it's 
 power.
 .
 This package contains html examples for most ClanLib functions.

Package: clanlib-gl
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Description: OpenGL module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with. 
 If a game is written with ClanLib, it should be possible to compile the 
 game under any platform (supported by ClanLib, that is) without changing 
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing an common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While 
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game sdk. In other words, we have put great effort in to 
 designing the API, to ensure ClanLib's easy of use - while maintaining it's 
 power.
 .
 This package contains the OpenGL module (clanGL).

Package: clanlib-gui
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Description: GUI module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with. 
 If a game is written with ClanLib, it should be possible to compile the 
 game under any platform (supported by ClanLib, that is) without changing 
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing an common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While 
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game sdk. In other words, we have put great effort in to 
 designing the API, to ensure ClanLib's easy of use - while maintaining it's 
 power.
 .
 This package contains the GUI module (clanGUI).

Package: clanlib-jpeg
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Description: JPEG module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with. 
 If a game is written with ClanLib, it should be possible to compile the 
 game under any platform (supported by ClanLib, that is) without changing 
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing an common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While 
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game sdk. In other words, we have put great effort in to 
 designing the API, to ensure ClanLib's easy of use - while maintaining it's 
 power.
 .
 This package contains the JPEG module (clanJPEG).

Package: clanlib-mikmod
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Description: MikMod module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with. 
 If a game is written with ClanLib, it should be possible to compile the 
 game under any platform (supported by ClanLib, that is) without changing 
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing an common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While 
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game sdk. In other words, we have put great effort in to 
 designing the API, to ensure ClanLib's easy of use - while maintaining it's 
 power.
 .
 This package contains the MikMod module (clanMikMod).

Package: clanlib-network
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Description: Network module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with. 
 If a game is written with ClanLib, it should be possible to compile the 
 game under any platform (supported by ClanLib, that is) without changing 
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing an common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While 
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game sdk. In other words, we have put great effort in to 
 designing the API, to ensure ClanLib's easy of use - while maintaining it's 
 power.
 .
 This package contains the Network module (clanNetwork).

Package: clanlib-png
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Description: PNG module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with. 
 If a game is written with ClanLib, it should be possible to compile the 
 game under any platform (supported by ClanLib, that is) without changing 
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing an common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While 
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game sdk. In other words, we have put great effort in to 
 designing the API, to ensure ClanLib's easy of use - while maintaining it's 
 power.
 .
 This package contains the PNG module (clanPNG).

Package: clanlib-sound
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Description: Sound module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with. 
 If a game is written with ClanLib, it should be possible to compile the 
 game under any platform (supported by ClanLib, that is) without changing 
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing an common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While 
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game sdk. In other words, we have put great effort in to 
 designing the API, to ensure ClanLib's easy of use - while maintaining it's 
 power.
 .
 This package contains the Sound module (clanSound).

Package: clanlib-ttf
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Description: TTF module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with.
 If a game is written with ClanLib, it should be possible to compile the game
 under any platform (supported by ClanLib, that is) without changing the
 application source code.
 .
 But ClanLib is not just a wrapper library, providing an common interface to
 low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game sdk. In other words, the developers have put great effort
 into designing the API, to ensure ClanLib's easy of use - while maintaining
 it's power.
 .
 This package contains the freetype TTF module (clanTTF).

Package: clanlib-vorbis
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Description: Vorbis module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with. 
 If a game is written with ClanLib, it should be possible to compile the 
 game under any platform (supported by ClanLib, that is) without changing 
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing an common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While 
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game sdk. In other words, we have put great effort in to 
 designing the API, to ensure ClanLib's easy of use - while maintaining it's 
 power.
 .
 This package contains the Vorbis module (clanVorbis).