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#include <ClanLib/core.h>
#include <ClanLib/gui.h>
#include <ClanLib/gl.h>
#include <ClanLib/guistylesilver.h>
#include <ClanLib/application.h>
#include <ClanLib/display.h>
class GUIScript : public CL_ClanApplication
{
public:
int main(int argc, char** argv)
{
// Create a console window for text-output if not available
CL_ConsoleWindow console("Console");
console.redirect_stdio();
try
{
CL_SetupCore setup_core;
CL_SetupGUI setup_gui;
CL_SetupGL setup_gl;
CL_SetupDisplay setup_display;
CL_DisplayWindow window("GUIScript", 640, 480);
CL_ResourceManager resources("../../Resources/GUIStyleSilver/gui.xml");
CL_ResourceManager extra_resources("guiscript.xml");
resources.add_resources(extra_resources);
CL_StyleManager_Silver style(&resources);
CL_GUIManager gui(&style);
gui_manager = &gui;
CL_ComponentManager manager("gui", &resources, &gui);
component_manager = &manager;
CL_Slot s = ((CL_Button *) manager.get_component("button1"))->sig_clicked().connect(
this, &GUIScript::on_button_clicked);
CL_Slot slot_paint = gui.sig_paint().connect(this, &GUIScript::on_gui_paint);
// Connect the Window close event
CL_Slot slot_quit = window.sig_window_close().connect(this, &GUIScript::on_window_close);
quit = false;
while (!CL_Keyboard::get_keycode(CL_KEY_ESCAPE) && !quit)
{
gui.show();
CL_Display::flip();
CL_System::keep_alive(10);
}
}
catch (CL_Error e)
{
std::cout << e.message.c_str() << std::endl;
// Display console close message and wait for a key
console.display_close_message();
}
return 0;
}
private:
void on_window_close()
{
quit = true;
}
void on_gui_paint()
{
CL_Display::clear(CL_Color(150, 150, 150));
}
void on_button_clicked()
{
CL_MessageBox::info(((CL_InputBox *) component_manager->get_component("inputbox1"))->get_text(), gui_manager);
}
CL_GUIManager *gui_manager;
CL_ComponentManager *component_manager;
bool quit;
} app;
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