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// NS_Menu_Game.h: interface for the NS_Menu_Game class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_NS_MENU_GAME_H__C4BBA54B_4EE0_400B_91AA_44F8E55F6955__INCLUDED_)
#define AFX_NS_MENU_GAME_H__C4BBA54B_4EE0_400B_91AA_44F8E55F6955__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "NS_MenuGeneric.h"
#include <list>
class CL_Sprite;
class NS_Menu_Game : public NS_MenuGeneric
{
public:
NS_Menu_Game(NS_MenuManager & menu_manager,
CL_StyleManager & style_manager,
std::string const & path_to_resource);
virtual ~NS_Menu_Game();
public:
void on_begin_paint();
void on_switch_to_main_menu();
// virtual functions
virtual void run_task();
public:
void on_quit();
void switch_to(std::string const & menu_name);
private:
CL_Sprite * back_ground;
bool is_need_update;
};
#endif // !defined(AFX_NS_MENU_GAME_H__C4BBA54B_4EE0_400B_91AA_44F8E55F6955__INCLUDED_)
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