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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanNetwork="NetSessions"
//! header=network.h
#ifndef header_netsession
#define header_netsession
#ifdef CL_API_DLL
#ifdef CL_NETWORK_EXPORT
#define CL_API_NETWORK __declspec(dllexport)
#else
#define CL_API_NETWORK __declspec(dllimport)
#endif
#else
#define CL_API_NETWORK
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include "../../signals.h"
#include <string>
class CL_NetStream;
class CL_NetPacket;
class CL_NetComputer;
class CL_NetSession_Generic;
class CL_IPAddress;
class CL_NetGroup;
//: Net session class.
//- !group=Network/NetSessions!
//- !header=network.h!
class CL_API_NETWORK CL_NetSession
{
//! Construction:
public:
//: Constructs a netsession.
//param app_id: Application identifier. This must match any remote
//param app_id: netsession connecting to/from this netsession.
CL_NetSession(const std::string &app_id);
CL_NetSession(const CL_NetSession ©);
virtual ~CL_NetSession();
//! Attributes:
public:
//: Returns a list of all computers connected.
CL_NetGroup &get_all();
//! Operations:
public:
//: Start listening for connections.
void start_listen(const std::string &listen_port);
//: Stop listening for connections and disconnect everyone.
void stop_listen();
//: Connect to remote netsession.
CL_NetComputer connect(const CL_IPAddress &address);
//: Connect to remote netsession asyncronously.
//- <p>The DNS lookup and connect is done in a worker thread, thus not
//- blocking the calling thread. If the connection fails,
//- CL_NetSession::sig_disconnected() is emitted.</p>
CL_NetComputer connect_async(const std::string &hostname, const std::string &port);
//: Enable or disable debug output.
//- <p>This will output the netchannels each netpacket arrive in.</p>
void show_debug(bool enable = true);
//! Signals:
public:
//: Signal invoked when a computer connects to the netsession server.
CL_Signal_v1<CL_NetComputer &> &sig_computer_connected();
//: Signal invoked when a computer re-connects to the netsession server.
//- <p>This happens when a CL_NetComputer instance has still not been destroyed
//- since its last connect (allows you to recognize players dropping out, so
//- they dont loose their score when they reconnect).</p>
CL_Signal_v1<CL_NetComputer &> &sig_computer_reconnected();
//: Signal invoked when a computer disconnects from the netsession server.
CL_Signal_v1<CL_NetComputer &> &sig_computer_disconnected();
//: Signal invoked when someone makes a connection to the specified
//: netstream.
CL_Signal_v1<CL_NetStream &> &sig_netstream_connect(const std::string &netstream);
//: Signal invoked when someone sends a netpacket to the specified packet channel.
CL_Signal_v2<CL_NetPacket &, CL_NetComputer &> &sig_netpacket_receive(const std::string &packet_channel);
//! Implementation:
public:
CL_NetSession(CL_NetSession_Generic *impl);
private:
CL_NetSession_Generic *impl;
friend class CL_NetStream;
};
#endif
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