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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include <cstdio>
#include "API/Display/input_device.h"
#include "API/Display/input_event.h"
#include "API/Display/keys.h"
#include "API/Core/System/clanstring.h"
#include "input_device_mackeyboard.h"
#include "display_window_opengl.h"
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_MacKeyboard construction:
CL_InputDevice_MacKeyboard::CL_InputDevice_MacKeyboard(CL_DisplayWindow_OpenGL *owner) :
owner(owner)
{
type = CL_InputDevice::keyboard;
// slot_xevent = owner->sig_xevent.connect(
// this, &CL_InputDevice_MacKeyboard::on_xevent);
}
CL_InputDevice_MacKeyboard::~CL_InputDevice_MacKeyboard()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_MacKeyboard attributes:
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_MacKeyboard operations:
std::string CL_InputDevice_MacKeyboard::get_key_name(int virtual_key) const
{
switch (virtual_key)
{
case CL_KEY_A: return "A";
case CL_KEY_S: return "S";
case CL_KEY_D: return "D";
case CL_KEY_F: return "F";
case CL_KEY_H: return "H";
case CL_KEY_G: return "G";
case CL_KEY_Z: return "Z";
case CL_KEY_X: return "X";
case CL_KEY_C: return "C";
case CL_KEY_V: return "V";
case CL_KEY_B: return "B";
case CL_KEY_Q: return "Q";
case CL_KEY_W: return "W";
case CL_KEY_E: return "E";
case CL_KEY_R: return "R";
case CL_KEY_Y: return "Y";
case CL_KEY_T: return "T";
case CL_KEY_1: return "1";
case CL_KEY_2: return "2";
case CL_KEY_3: return "3";
case CL_KEY_4: return "4";
case CL_KEY_6: return "6";
case CL_KEY_5: return "5";
case CL_KEY_EQUALS: return "=";
case CL_KEY_9: return "9";
case CL_KEY_7: return "7";
case CL_KEY_SUBTRACT: return "-";
case CL_KEY_8: return "8";
case CL_KEY_0: return "0";
case CL_KEY_O: return "O";
case CL_KEY_U: return "U";
case CL_KEY_I: return "I";
case CL_KEY_P: return "P";
case CL_KEY_ENTER: return "Return";
case CL_KEY_L: return "L";
case CL_KEY_J: return "J";
case CL_KEY_QUOTE: return "\'";
case CL_KEY_K: return "K";
case CL_KEY_SEMICOLON: return ";";
case CL_KEY_COMMA: return ",";
case CL_KEY_DIVIDE: return "/";
case CL_KEY_N: return "N";
case CL_KEY_M: return "M";
case CL_KEY_PERIOD: return ".";
case CL_KEY_TAB: return "Tab";
case CL_KEY_SPACE: return "Space";
case CL_KEY_TILDE: return "~";
case CL_KEY_BACKSPACE: return "Backspace";
case CL_KEY_ESCAPE: return "Escape";
case CL_KEY_SHIFT: return "Shift";
case CL_KEY_MENU: return "Option";
case CL_KEY_CONTROL: return "Control";
case CL_KEY_NUMPAD_DECIMAL: return "Numpad .";
case CL_KEY_NUMPAD_MULTIPLY:return "Numpad *";
case CL_KEY_NUMPAD_ADD: return "Numpad +";
case CL_KEY_NUMPAD_DIVIDE: return "Numpad /";
case CL_KEY_NUMPAD_ENTER: return "Numpad Enter";
case CL_KEY_NUMPAD_SUBTRACT:return "Numpad -";
case CL_KEY_NUMPAD_EQUALS: return "Numpad =";
case CL_KEY_NUMPAD_0: return "Numpad 0";
case CL_KEY_NUMPAD_1: return "Numpad 1";
case CL_KEY_NUMPAD_2: return "Numpad 2";
case CL_KEY_NUMPAD_3: return "Numpad 3";
case CL_KEY_NUMPAD_4: return "Numpad 4";
case CL_KEY_NUMPAD_5: return "Numpad 5";
case CL_KEY_NUMPAD_6: return "Numpad 6";
case CL_KEY_NUMPAD_7: return "Numpad 7";
case CL_KEY_NUMPAD_8: return "Numpad 8";
case CL_KEY_NUMPAD_9: return "Numpad 9";
case CL_KEY_F5: return "F5";
case CL_KEY_F6: return "F6";
case CL_KEY_F7: return "F7";
case CL_KEY_F3: return "F3";
case CL_KEY_F8: return "F8";
case CL_KEY_F9: return "F9";
case CL_KEY_F10: return "F10";
case CL_KEY_F12: return "F12";
case CL_KEY_HOME: return "Home";
case CL_KEY_PAGE_UP: return "Page Up";
case CL_KEY_DELETE: return "Delete";
case CL_KEY_F4: return "F4";
case CL_KEY_END: return "End";
case CL_KEY_F2: return "F2";
case CL_KEY_PAGE_DOWN: return "Page Down";
case CL_KEY_F1: return "F1";
case CL_KEY_LEFT: return "Left";
case CL_KEY_RIGHT: return "Right";
case CL_KEY_DOWN: return "Down";
case CL_KEY_UP: return "Up";
case CL_KEY_RSHIFT: return "RShift";
case CL_KEY_RCONTROL: return "RControl";
case CL_KEY_COMMAND: return "Command";
case CL_KEY_CAPSLOCK: return "Caps Lock";
default: return CL_String::format("Unknown %1", virtual_key);
}
}
bool CL_InputDevice_MacKeyboard::get_keycode(int clkey) const
{
// Ignore all key events when we don't have focus
if(!owner->has_focus())
return false;
//a few special cases for keys that are not handled below
switch (clkey)
{
case CL_KEY_COMMAND:
return (GetCurrentKeyModifiers() & cmdKey) != 0;
break;
}
int code = CL_DisplayWindow_OpenGL::clkey_to_keycode(clkey);
if (code < 0 || code >= 128)
return false;
KeyMap key_map;
GetKeys(key_map);
unsigned char *k = (unsigned char *) key_map;
return k[code/8] & (1 << (code%8));
}
float CL_InputDevice_MacKeyboard::get_axis(int index) const
{
return 0.0f;
}
std::string CL_InputDevice_MacKeyboard::get_name() const
{
return "System Keyboard";
}
int CL_InputDevice_MacKeyboard::get_axis_count() const
{
return 0;
}
int CL_InputDevice_MacKeyboard::get_button_count() const
{
return -1;
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_MacKeyboard implementation:
/*
void CL_InputDevice_MacKeyboard::on_xevent(XEvent &event)
{
// Only handle keyboard events.
if (event.type != KeyPress && event.type != KeyRelease) return;
// Figure out what key it was:
KeySym sym = XLookupKeysym(&event.xkey, 0);
// set state of modifier keys
bool key_state = false;
if (event.type == KeyPress)
key_state = true;
switch(sym)
{
case CL_KEY_LCONTROL: owner->left_ctrl_down = key_state; break;
case CL_KEY_LMENU: owner->left_alt_down = key_state; break;
case CL_KEY_LSHIFT: owner->left_shift_down = key_state; break;
case CL_KEY_RCONTROL: owner->right_ctrl_down = key_state; break;
case CL_KEY_RMENU: owner->right_alt_down = key_state; break;
case CL_KEY_RSHIFT: owner->right_shift_down = key_state; break;
}
// Setup event structure for ClanLib:
CL_InputEvent key;
key.type = CL_InputEvent::released;
if (event.type == KeyPress) key.type = CL_InputEvent::pressed;
key.id = sym;
key.device = owner->keyboard;
key.repeat_count = 0;
key.left_alt = owner->left_alt_down;
key.left_ctrl = owner->left_ctrl_down;
key.left_shift = owner->left_shift_down;
key.right_alt = owner->right_alt_down;
key.right_ctrl = owner->right_ctrl_down;
key.right_shift = owner->right_shift_down;
// Need to somehow get proper character sequence from X11. This code
// wont keep proper track of deadkeys:
char buf[11];
buf[10] = 0;
XLookupString(&event.xkey, buf, 10, 0, 0);
if (strlen(buf) > 0) key.str = std::string(buf, 1);
// Emit it.
if (key.type == CL_InputEvent::pressed)
owner->keyboard.sig_key_down().call(key);
else
owner->keyboard.sig_key_up().call(key);
}
*/
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