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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include <cstdio>
#include "API/Display/input_device.h"
#include "API/Display/input_event.h"
#include "input_device_macmouse.h"
#include "../../GL/AGL/display_window_opengl.h"
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_MacMouse construction:
CL_InputDevice_MacMouse::CL_InputDevice_MacMouse(CL_DisplayWindow_OpenGL *owner) :
owner(owner)
{
type = CL_InputDevice::mouse;
for( int i=0; i<5; i++)
owner->mouse_states[i] = false;
}
CL_InputDevice_MacMouse::~CL_InputDevice_MacMouse()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_MacMouse attributes:
int CL_InputDevice_MacMouse::get_x() const
{
return owner->mouse_pos.x;
}
int CL_InputDevice_MacMouse::get_y() const
{
return owner->mouse_pos.y;
}
bool CL_InputDevice_MacMouse::get_keycode(int keycode) const
{
if( keycode >= 0 && keycode < 5 )
return owner->mouse_states[keycode];
return false;
}
float CL_InputDevice_MacMouse::get_axis(int index) const
{
return 0.0f;
}
std::string CL_InputDevice_MacMouse::get_name() const
{
return "System Mouse";
}
int CL_InputDevice_MacMouse::get_axis_count() const
{
return 0;
}
int CL_InputDevice_MacMouse::get_button_count() const
{
return 1;
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_MacMouse operations:
std::string CL_InputDevice_MacMouse::get_key_name(int id) const
{
switch (id)
{
case 0: return "Mouse left";
case 1: return "Mouse right";
case 2: return "Mouse middle";
case 3: return "Mouse wheel up";
case 4: return "Mouse wheel down";
}
char buf[256];
sprintf(buf, "Mouse button %d", id);
return buf;
}
void CL_InputDevice_MacMouse::set_position(int x, int y)
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_MacMouse implementation:
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