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clanlib 0.8.1-1
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Source: clanlib
Section: libs
Priority: optional
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders: Sam Hocevar (Debian packages) <sam+deb@zoy.org>, Barry deFreese <bddebian@comcast.net>
Build-Depends: debhelper (>= 5.0), quilt, autoconf, automake1.9, bzip2, hermes1-dev, libesd0-dev, libfreetype6-dev, libglu1-xorg-dev | libgl-dev, libjpeg62-dev, libmikmod2-dev, libpng12-dev, libvorbis-dev (>= 1.0.0-3), libxt-dev, libxxf86vm-dev, pkg-config, zlib1g-dev, libxmu-dev, libxi-dev, libsdl1.2-dev, libsdl-gfx1.2-dev, xsltproc, libasound2-dev [!kfreebsd-amd64 !kfreebsd-i386 !hurd-i386]
Build-Conflicts: libutahglx-dev
Standards-Version: 3.7.3
Homepage: http://www.clanlib.org/
Vcs-Svn: svn://svn.debian.org/pkg-games/packages/trunk/clanlib
Vcs-Browser: http://svn.debian.org/wsvn/pkg-games/packages/trunk/clanlib/

Package: libclanapp-0.8-1
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Description: ClanLib game SDK runtime
 ClanLib is a multi-platform software development kit, with an emphasis on
 game development.
 .
 On one side, it tries to provide a platform independent interface to
 write games with, by taking over the low-level work from the game and
 providing wrappers around toolkits such as DirectFB, DirectX, OpenGL,
 Vorbis, X11, etc., so that if a game is written with ClanLib, the game
 should compile on any platform supported by ClanLib without changing
 its source code.
 .
 On the other hand, ClanLib also tries to be a service-minded SDK.
 In other words, the developers have put great effort into designing
 the API, to ensure ClanLib's ease of use - while maintaining its power.
 .
 This is the runtime part of the ClanLib SDK, needed to run applications
 built with it.

Package: libclansdl-0.8-1
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Description: SDL module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with.
 If a game is written with ClanLib, it should be possible to compile the
 game under any platform (supported by ClanLib, that is) without changing
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing a common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game SDK. In other words, we have put great effort into
 designing the API, to ensure ClanLib's ease of use - while maintaining its
 power.
 .
 This package contains the SDL module (clanSDL).

Package: libclanlib-dev
Section: libdevel
Architecture: any
Depends: libclanapp-0.8-1, libclansdl-0.8-1
Recommends: hermes1-dev, libfreetype6-dev, libglu1-xorg-dev | xlibmesa-dev | libgl-dev, libjpeg62-dev, libmikmod2-dev, libpng12-0-dev, libvorbis-dev
Conflicts: clanlib0-common, libutahglx-dev, clanlib2 (<< 0.6.1-1-3), clanlib-dev
Provides: clanlib-dev
Replaces: clanlib-dev
Suggests: clanlib-doc (>= 0.6.0-2)
Description: ClanLib game SDK development files
 ClanLib is a multi-platform software development kit, with an emphasis on
 game development.
 .
 On one side, it tries to provide a platform independent interface to
 write games with, by taking over the low-level work from the game and
 providing wrappers around toolkits such as DirectFB, DirectX, OpenGL,
 Vorbis, X11, etc., so that if a game is written with ClanLib, the game
 should compile on any platform supported by ClanLib without changing
 its source code.
 .
 On the other hand, ClanLib also tries to be a service-minded SDK.
 In other words, the developers have put great effort into designing
 the API, to ensure ClanLib's ease of use - while maintaining its power.
 .
 This is the development part of the ClanLib SDK, which is needed to build
 applications with it.

Package: clanlib-doc
Section: doc
Architecture: all
Conflicts: clanlib0-docs, clanlib-examples (<< 0.8.0-1)
Replaces: clanlib-examples (<< 0.8.0-1)
Description: Reference documentation and tutorials for ClanLib
 ClanLib delivers a platform independent interface to write games with.
 If a game is written with ClanLib, it should be possible to compile the
 game under any platform (supported by ClanLib, that is) without changing
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing a common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game SDK. In other words, we have put great effort into
 designing the API, to ensure ClanLib's ease of use - while maintaining its
 power.
 .
 This package contains html documentation for the ClanLib API and some
 tutorials to ease the learning curve for programming with it.