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Source: clanlib
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders:
Barry deFreese <bdefreese@debian.org>
Section: libs
Priority: optional
Build-Depends: dpkg-dev (>= 1.22.5),
bzip2,
debhelper-compat (= 12),
libasound2-dev [linux-any],
libfreetype-dev,
libglu1-mesa-dev | libgl-dev,
libjpeg-dev,
libmikmod-dev,
libpng-dev,
libvorbis-dev,
libxi-dev,
libxmu-dev,
libxt-dev,
libxxf86vm-dev,
pkg-config,
xsltproc,
zlib1g-dev
Build-Conflicts:
libutahglx-dev
Standards-Version: 4.5.0
Vcs-Browser: https://salsa.debian.org/games-team/clanlib
Vcs-Git: https://salsa.debian.org/games-team/clanlib.git
Homepage: https://github.com/sphair/ClanLib
Package: libclanapp-1.0t64
Provides: ${t64:Provides}
X-Time64-Compat: libclanapp-1.0v5
Breaks: libclanapp-1.0v5 (<< ${source:Version})
Architecture: any
Depends:
${misc:Depends},
${shlibs:Depends}
Conflicts:
libclanapp-1.0
Replaces:libclanapp-1.0v5,
libclanapp-1.0
Multi-Arch: same
Description: ClanLib game SDK runtime
ClanLib is a multi-platform software development kit, with an emphasis on
game development.
.
On one side, it tries to provide a platform independent interface to
write games with, by taking over the low-level work from the game and
providing wrappers around toolkits such as OpenGL,
Vorbis, X11, etc., so that if a game is written with ClanLib, the game
should compile on any platform supported by ClanLib without changing
its source code.
.
On the other hand, ClanLib also tries to be a service-minded SDK.
In other words, the developers have put great effort into designing
the API, to ensure ClanLib's ease of use - while maintaining its power.
.
This is the runtime part of the ClanLib SDK, needed to run applications
built with it.
Package: libclanlib-dev
Architecture: any
Section: libdevel
Depends:
libclanapp-1.0t64 (= ${binary:Version}),
${misc:Depends}
Recommends:
libfreetype-dev,
libglu1-mesa-dev | xlibmesa-dev | libgl-dev,
libjpeg-dev,
libmikmod-dev,
libpng-dev,
libvorbis-dev
Suggests:
clanlib-doc
Conflicts:
clanlib-dev,
clanlib0-common,
clanlib2 (<< 0.6.1-1-3),
libutahglx-dev
Provides:
clanlib-dev
Replaces:
clanlib-dev
Description: ClanLib game SDK development files
ClanLib is a multi-platform software development kit, with an emphasis on
game development.
.
On one side, it tries to provide a platform independent interface to
write games with, by taking over the low-level work from the game and
providing wrappers around toolkits such as OpenGL,
Vorbis, X11, etc., so that if a game is written with ClanLib, the game
should compile on any platform supported by ClanLib without changing
its source code.
.
On the other hand, ClanLib also tries to be a service-minded SDK.
In other words, the developers have put great effort into designing
the API, to ensure ClanLib's ease of use - while maintaining its power.
.
This is the development part of the ClanLib SDK, which is needed to build
applications with it.
Package: clanlib-doc
Architecture: all
Section: doc
Depends:
${misc:Depends}
Conflicts:
clanlib-examples (<< 0.8.0-1),
clanlib0-docs
Replaces:
clanlib-examples (<< 0.8.0-1)
Multi-Arch: foreign
Description: Reference documentation and tutorials for ClanLib
ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the
game under any platform (supported by ClanLib, that is) without changing
the application source code.
.
But ClanLib is not just a wrapper library, providing a common interface
to low-level libraries such as OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, great effort has been put into
designing the API, to ensure ClanLib's ease of use - while maintaining its
power.
.
This package contains html documentation for the ClanLib API and some
tutorials to ease the learning curve for programming with it.
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