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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanDisplay="Input"
//! header=display.h
#ifndef header_inputbuffer
#define header_inputbuffer
#ifdef CL_API_DLL
#ifdef CL_DISPLAY_EXPORT
#define CL_API_DISPLAY __declspec(dllexport)
#else
#define CL_API_DISPLAY __declspec(dllimport)
#endif
#else
#define CL_API_DISPLAY
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef _MSC_VER
#pragma warning( disable : 4786)
#endif
#include <queue>
#include "input_event.h"
#include "../signals.h"
class CL_Component;
class CL_InputDevice;
class CL_InputContext;
class CL_InputBuffer_Generic;
//: Input buffer interface.
//- !group=Display/Input!
//- !header=display.h!
//- <p> Use this class to read buffered keys from the keyboard or any other device. </p>
class CL_API_DISPLAY CL_InputBuffer
{
//! Construction:
public:
//: Constructs an input buffer.
//param ic: Input context that input buffer should connect to get keys.
//param sig_key_down: Signal input buffer should connect to get key presses.
//param sig_key_up: Signal input buffer should connect to get key released.
//param device: Input device that input buffer should connect to get keys.
//- <p>Detailed description that explains what this damn constructors really do.</p>
CL_InputBuffer();
CL_InputBuffer(CL_InputDevice &device);
CL_InputBuffer(CL_InputContext *ic);
CL_InputBuffer(const CL_InputBuffer ©);
//: Input Buffer destructor.
virtual ~CL_InputBuffer();
//! Attributes:
public:
//: Returns number of keys still available in the buffer.
//return: Number of key values left in buffer.
int keys_left() const;
//: Returns the next key in the buffer, but unlike pop_key() it does not
//: pop it from the input buffer.
CL_InputEvent peek_key() const;
//! Operations:
public:
//: Copy assignment operator.
CL_InputBuffer &operator =(const CL_InputBuffer ©);
//: Adds a device that input buffer should connect to get keys.
void add_device(CL_InputDevice &device);
//: Adds all devices from a inputcontext that input buffer should connect to get keys.
void add_devices(CL_InputContext *ic);
//: Pops the next key in the buffer and returns it.
CL_InputEvent pop_key();
//: Clears the buffer.
void clear();
//! Implementation:
private:
CL_InputBuffer_Generic *impl;
};
#endif
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