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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanDisplay="Input"
//! header=display.h
#ifndef header_input_context
#define header_input_context
#ifdef CL_API_DLL
#ifdef CL_DISPLAY_EXPORT
#define CL_API_DISPLAY __declspec(dllexport)
#else
#define CL_API_DISPLAY __declspec(dllimport)
#endif
#else
#define CL_API_DISPLAY
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include "../signals.h"
class CL_InputDevice;
class CL_InputEvent;
class CL_InputContext_Generic;
//: Input events interface.
//- !group=Display/Input!
//- !header=display.h!
//- <p>An input context is a collection of inputdevices available in
//- a displaywindow.</p>
class CL_API_DISPLAY CL_InputContext
{
//! Construction:
public:
//: Constructs an input context.
CL_InputContext();
CL_InputContext(const CL_InputContext ©);
~CL_InputContext();
//! Attributes:
public:
//: Returns the number of keyboards available.
int get_keyboard_count() const;
//: Returns the number of mice available.
int get_mouse_count() const;
//: Returns the number of joysticks available.
int get_joystick_count() const;
//: Returns the input device for the specified keyboard.
CL_InputDevice &get_keyboard(int keyboard = 0);
//: Returns the input device for the specified mouse.
CL_InputDevice &get_mouse(int mouse = 0);
//: Returns the input device for the specified joystick.
CL_InputDevice &get_joystick(int joystick = 0);
//: Returns the input device with the given devicename
CL_InputDevice &get_device(const std::string& devicename);
//! Operations:
public:
//: Copy assignment operator.
CL_InputContext &operator =(CL_InputContext ©);
//: Removes all devices from this input context.
void clear();
//: Adds a new keyboard to the input context.
void add_keyboard(const CL_InputDevice &keyboard);
//: Adds a new mouse to the input context.
void add_mouse(const CL_InputDevice &mouse);
//: Adds a new joystick to the input context.
void add_joystick(const CL_InputDevice &joystick);
//! Implementation:
private:
CL_InputContext_Generic *impl;
};
#endif
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