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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanGUI="Framework"
//! header=gui.h
#ifndef header_component_manager
#define header_component_manager
#ifdef CL_API_DLL
#ifdef CL_GUI_EXPORT
#define CL_API_GUI __declspec(dllexport)
#else
#define CL_API_GUI __declspec(dllimport)
#endif
#else
#define CL_API_GUI
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include "component.h"
#include "component_type.h"
#include "../Core/System/error.h"
#include "../Core/System/sharedptr.h"
#include <string>
#include <map>
class CL_StyleManager;
class CL_ResourceManager;
class CL_InputSourceProvider;
class CL_DomDocument;
class CL_DomElement;
class CL_ComponentType;
class CL_ComponentManager_Generic;
//: Manages components loaded from a gui definition file.
//- !group=GUI/Framework!
//- !header=gui.h!
//- <p>The component manager is responsible for loading a set of components from a gui definition
//- file (for an example of such a file, have a look at the login_view in the CTalk example).
//- After a successful construction of a component manager, it is possible get pointers to
//- components defined in the definition file, thus making it easy to seperate component layout
//- from the user interface logic.</p>
class CL_API_GUI CL_ComponentManager
{
//! Construction:
public:
//: Constructs a component manager.
//param resource_id: Resource identifier used to load gui definition.
//param res_manager: Resource manager for the resource identifier.
//param style: Style manager to create components with. If set to null it will use the style from the parent component.
//param parent: Parent component of top components in gui definition.
//param filename: File to load gui definition from.
//param input_provider: Input source provider to use. If set to null it will use the default file provider.
//param delete_provider: If true the input source provider will be deleted after use.
//param document: XML Document to load components from.
//param element: Element to use as the top level components element.
//- <p>If no resource manager or style is specified, it inherits style manager and
//- resources from parent component.</p>
CL_ComponentManager(
const std::string &resource_id,
CL_ResourceManager *res_manager,
CL_Component *parent,
CL_StyleManager *style = NULL);
CL_ComponentManager(
const std::string &filename,
CL_Component *parent,
CL_StyleManager *style = NULL,
CL_InputSourceProvider *input_provider = NULL,
bool delete_provider = false);
CL_ComponentManager(
const CL_DomDocument &document,
const CL_DomElement &element,
CL_Component *parent,
CL_StyleManager *style = NULL);
CL_ComponentManager(const CL_ComponentManager ©);
//: Component manager destructor.
virtual ~CL_ComponentManager();
//! Attributes:
public:
//: Returns the component identified by the specified name in the gui definition file.
//- <p>If the component is not found, a CL_Error exception is thrown.</p>
CL_Component *get_component(const std::string &name) const;
//: Get component identifed by the specified name in the gui definition file.
//- <p>If the component is not of the correct type, a CL_Error exception is thrown.</p>
template<class Comp>
void get_component(const std::string &name, Comp **component) const
{
*component = dynamic_cast<Comp*>(get_component(name.c_str()));
if (*component == 0) cl_throw_error("Wrong component type!");
}
CL_StyleManager *get_style_manager() const;
//! Operations:
public:
//! Implementation:
private:
CL_SharedPtr<CL_ComponentManager_Generic> impl;
};
#endif
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