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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanNetwork="NetObjects"
//! header=network.h
#ifndef header_netobject_controller
#define header_netobject_controller
#ifdef CL_API_DLL
#ifdef CL_NETWORK_EXPORT
#define CL_API_NETWORK __declspec(dllexport)
#else
#define CL_API_NETWORK __declspec(dllimport)
#endif
#else
#define CL_API_NETWORK
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef _MSC_VER
#pragma warning(disable : 4786)
#endif
#include <string>
#include "../../signals.h"
#include "../NetSession/netcomputer.h"
#include "../NetSession/netpacket.h"
class CL_NetObject_Controller_Generic;
class CL_NetGroup;
class CL_NetObject_Client;
//: Network object replication channel.
//- !group=Network/NetObjects!
//- !header=network.h!
//- <p>Manages a netchannel with netobject replication data. It dispatches incoming
//- messages to the correct netobject.</p>
class CL_API_NETWORK CL_NetObject_Controller
{
//! Construction:
public:
//: Constructs a netobject controller.
CL_NetObject_Controller(class CL_NetSession *netsession, const std::string &channel);
//: Copy constructor.
CL_NetObject_Controller(const CL_NetObject_Controller ©);
//: NetObject Controller destructor.
virtual ~CL_NetObject_Controller();
//! Attributes:
public:
//! Operations:
public:
// Copy assignment operator.
CL_NetObject_Controller &operator =(const CL_NetObject_Controller ©);
//! Signals:
public:
//: Signal that is called whenever the netobject channel receives a message for a netobject
//: it doesnt know. The application should hook a slot into this signal and determine what
//: to do with the message.
//- <p>CL_Signal_v3<netobject, msgtype, message>.</p>
//- <p>Signal parameters:
//- CL_NetObject &netobj_handle - Handle identifying the netobject created.
//- int msg_type - Message type of the message (the msg_type param used to send it with netobj.send()).
//- CL_NetPacket &message - The message itself.</p>
CL_Signal_v3<CL_NetObject_Client &, int, CL_NetPacket &> &sig_create_object();
//! Implementation:
public:
//: NetObjectController implementation.
CL_NetObject_Controller_Generic *impl;
};
#endif
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