1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117
|
/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanNetwork="Sockets"
//! header=network.h
#ifndef header_inputsource_socket
#define header_inputsource_socket
#ifdef CL_API_DLL
#ifdef CL_NETWORK_EXPORT
#define CL_API_NETWORK __declspec(dllexport)
#else
#define CL_API_NETWORK __declspec(dllimport)
#endif
#else
#define CL_API_NETWORK
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include "../../Core/IOData/inputsource.h"
class CL_Socket;
class CL_Socket_Generic;
//: InputSource Socket Class
//- !group=Network/Sockets!
//- !header=network.h!
class CL_API_NETWORK CL_InputSource_Socket : public CL_InputSource
{
//! Construction:
public:
//: InputSource Socket Constructor.
CL_InputSource_Socket(const CL_Socket &socket);
virtual ~CL_InputSource_Socket();
//! Attributes:
public:
//: Returns current position in input source.
//return: Current position in input source.
virtual int tell() const;
//: Returns the size of the input source
//return: Size of the input source.
virtual int size() const;
//! Operations:
public:
//: Reads larger amounts of data (no endian and 64 bit conversion).
//param data: Points to an array where the read data is stored.
//param size: Number of bytes to read.
//return: Num bytes actually read.
virtual int read(void *data, int size);
//: Opens the input source. By default, it is open.
virtual void open();
//: Closes the input source.
virtual void close();
//: Make a copy of the current inputsource, standing at the same position.
//return: The copy of the input source.
virtual CL_InputSource *clone() const;
//: Seeks to the specified position in the input source.
//param pos: Position relative to 'seek_type'.
//param seek_type: Defines what the 'pos' is relative to. Can be either seek_set, seek_cur og seek_end.
virtual void seek(int pos, SeekEnum seek_type);
//: Pushes the current input source position. The position can be restored again with pop_position.
virtual void push_position();
//: Pops a previous pushed input source position (returns to the position).
virtual void pop_position();
//! Implementation:
private:
friend class CL_Socket;
// Constructor used to initialize internal CL_Socket member variable.
CL_InputSource_Socket() { socket = 0; ref_count_socket = false; }
CL_Socket_Generic *socket;
bool ref_count_socket;
};
#endif
|