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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
*/
#include <cstdlib>
#include <iostream>
#include "API/Core/System/setupcore.h"
#include "API/Application/clanapp.h"
#include <Carbon/carbon.h>
int main(int argc, char **argv)
{
if (CL_ClanApplication::app == NULL)
{
std::cout << "ClanLib: No global CL_ClanApplication instance!!!" << std::endl;
return 255;
}
// this code will set the startup working directory to the
// application bundle's Resources folder instead of whatever it was, (which
// is usually set to something somewhat unhelpful by default). -- SMH nov 01 2005
// (converted to be here from inputsource_file.cpp -- mrfun may 18 2006)
char cwd[PATH_MAX+2];
CFURLRef ref = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
if (ref && CFURLGetFileSystemRepresentation(ref, true, (UInt8*)cwd, PATH_MAX))
{
CFRelease(ref);
chdir(cwd); //move to this apps Resources folder
}
CL_SetupCore::init();
int retval = CL_ClanApplication::app->main(argc, argv);
CL_SetupCore::deinit();
return retval;
}
CL_ClanApplication *CL_ClanApplication::app = NULL;
CL_ClanApplication::CL_ClanApplication()
{
CL_ClanApplication::app = this;
}
CL_ClanApplication::~CL_ClanApplication()
{
CL_ClanApplication::app = NULL;
}
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