File: matrix4x4.cpp

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/*
**  ClanLib SDK
**  Copyright (c) 1997-2005 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Magnus Norddahl
**    (if your name is missing here, please add it)
*/

#include <cstring>
#include "Core/precomp.h"
#include "API/Core/Math/matrix4x4.h"

/////////////////////////////////////////////////////////////////////////////
// CL_Matrix4x4 construction:

CL_Matrix4x4::CL_Matrix4x4(bool identity)
{
	memset(matrix, 0, sizeof(double[16]));
	if (identity)
	{
		matrix[0] = 1.0;
		matrix[5] = 1.0;
		matrix[10] = 1.0;
		matrix[15] = 1.0;
	}
}

CL_Matrix4x4::CL_Matrix4x4(const CL_Matrix4x4 &copy)
{
	for (int i=0; i<16; i++)
		matrix[i] = copy.matrix[i];
}

CL_Matrix4x4::CL_Matrix4x4(double *init_matrix)
{
	for (int i=0; i<16; i++)
		matrix[i] = init_matrix[i];
}

CL_Matrix4x4::CL_Matrix4x4(float *init_matrix)
{
	for (int i=0; i<16; i++)
		matrix[i] = (double) init_matrix[i];
}

/////////////////////////////////////////////////////////////////////////////
// CL_Matrix4x4 attributes:

double CL_Matrix4x4::get_origin_x() const
{
	return matrix[12];
}

double CL_Matrix4x4::get_origin_y() const
{
	return matrix[13];
}

double CL_Matrix4x4::get_origin_z() const
{
	return matrix[14];
}

/////////////////////////////////////////////////////////////////////////////
// CL_Matrix4x4 operations:

bool CL_Matrix4x4::operator==(const CL_Matrix4x4 &other) const 
{
	for (int i=0; i<16; i++)
		if (matrix[i] != other.matrix[i]) return false;
	return true;
}

bool CL_Matrix4x4::operator!=(const CL_Matrix4x4 &other) const
{
	for (int i=0; i<16; i++)
		if (matrix[i] != other.matrix[i]) return true;
	return false;
}

CL_Matrix4x4 &CL_Matrix4x4::operator =(const CL_Matrix4x4 &copy)
{
	for (int i=0; i<16; i++)
		matrix[i] = copy.matrix[i];
	return *this;
}

CL_Matrix4x4 CL_Matrix4x4::multiply(const CL_Matrix4x4 &mult) const
{
	CL_Matrix4x4 result;
	for (int x=0; x<4; x++)
	{
		for (int y=0; y<4; y++)
		{
			result.matrix[x+y*4] =
				matrix[x]*mult.matrix[y*4] +
				matrix[x+4]*mult.matrix[y*4+1] +
				matrix[x+8]*mult.matrix[y*4+2] +
				matrix[x+12]*mult.matrix[y*4+3];
		}
	}
	return result;
}

/////////////////////////////////////////////////////////////////////////////
// CL_Matrix4x4 implementation: