1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122
|
/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifndef header_resource_manager_generic
#define header_resource_manager_generic
#if _MSC_VER > 1000
#pragma once
#endif
#include "API/Core/Resources/resource.h"
#include "API/Core/Resources/resource_manager.h"
#include "API/Core/XML/dom_document.h"
#include "API/Core/System/weakptr.h"
#include <string>
#include <list>
#include <map>
class CL_InputSourceProvider;
class CL_DomElement;
class CL_ResourceManager_Generic
{
//! Construction:
public:
CL_ResourceManager_Generic();
~CL_ResourceManager_Generic();
//! Attributes:
public:
bool exists(const std::string &res_id);
CL_Resource &get_resource(const std::string &res_id);
std::vector<std::string> get_all_resources();
std::vector<std::string> get_all_resources(const std::string §ion_name);
std::vector<std::string> get_all_sections();
std::vector<std::string> get_sections(const std::string §ion_name);
std::vector<std::string> get_resources_of_type(const std::string &type_id);
std::vector<std::string> get_resources_of_type(const std::string &type_id, const std::string §ion_name);
CL_InputSourceProvider *get_resource_provider() const { return provider; }
CL_WeakPtr<CL_ResourceManager_Generic> self;
//! Signals:
public:
static CL_Signal_v1<CL_Resource &> sig_resource_added;
//! Operations:
public:
void load(
const std::string &config_file,
CL_InputSourceProvider *provider,
bool delete_inputsource_provider);
void add_resources(const CL_ResourceManager &additional_resources);
void remove_resources(const CL_ResourceManager &additional_resources);
void load_all();
void unload_all();
void load_section(const std::string §ion_name);
void unload_section(const std::string §ion_name);
void parse_section(CL_DomElement §ionElement, const std::string &prefix = std::string());
void add_sections(std::vector<std::string> &returnList, CL_DomElement §ionElement, const std::string &prefix = std::string());
//! Implementation:
private:
std::string add_trailing_slash(const std::string &string);
void add_section(std::vector<std::string> &returnList, CL_DomElement §ionElement, const std::string §ion_name);
CL_DomDocument document;
std::map<std::string, CL_Resource> resources;
std::list<CL_ResourceManager> additional_resources;
CL_InputSourceProvider *provider;
bool delete_provider;
};
#endif
|