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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifndef header_display_window_win32
#define header_display_window_win32
#ifdef CL_API_DLL
#ifdef CL_DISPLAY_EXPORT
#define CL_API_DISPLAY __declspec(dllexport)
#else
#define CL_API_DISPLAY __declspec(dllimport)
#endif
#else
#define CL_API_DISPLAY
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include "Display/display_window_generic.h"
#include "API/Core/Math/rect.h"
#include "API/Display/input_context.h"
#include "API/Display/input_device.h"
#include <map>
#include <dinput.h>
#if DIRECTINPUT_HEADER_VERSION < 0x0800
#error Found DirectX headers older than 8.0. Please download a newer directx, and make sure its FIRST in the include path and library path (Tools->Options->Directories in MSVC).
#endif
class CL_API_DISPLAY CL_DisplayWindow_Win32 : public CL_DisplayWindow_Generic
{
//! Construction:
public:
CL_DisplayWindow_Win32();
virtual ~CL_DisplayWindow_Win32();
//! Attributes:
public:
virtual int get_width() const;
virtual int get_height() const;
virtual bool is_fullscreen() const;
virtual bool has_focus() const;
virtual int get_buffer_count() const;
virtual bool get_keycode(int keycode) const;
HWND get_hwnd() { return hwnd; }
virtual CL_InputContext *get_ic() { return &input_context; }
const CL_Rect &get_layer_position() const { return layered_position; }
LPDIRECTINPUT8 get_directinput() const { return directinput; }
CL_Point mouse_pos;
bool left_ctrl_down, left_alt_down, left_shift_down;
bool right_ctrl_down, right_alt_down, right_shift_down;
//! Operations:
public:
virtual void set_fullscreen(int width, int height, int bpp, int refresh_rate);
virtual void set_windowed();
virtual void set_title(const std::string &title);
virtual void set_position(const CL_Rect &pos);
virtual void set_position(int x, int y);
virtual void set_size(int width, int height);
virtual void set_buffer_count(int flipping_buffers);
virtual void update(const CL_Rect &rect);
virtual void flip(int interval);
virtual void create_window(const CL_DisplayWindowDescription &desc);
virtual void destroy_window();
virtual void show_system_cursor();
virtual void hide_system_cursor();
void set_videomode(int width, int height, int bpp, int refresh_rate);
void restore_videomode();
virtual bool received_event(UINT uMsg, WPARAM wParam, LPARAM lParam);
//! Implementation:
private:
//: Creates the initial window based on the window description.
void create_new_window(const CL_DisplayWindowDescription &desc);
//: Updates the already created window to new window description.
void modify_window(const CL_DisplayWindowDescription &desc);
static BOOL CALLBACK enum_windows_callback_save(HWND hwnd, LPARAM lParam);
static BOOL CALLBACK enum_windows_callback_restore(HWND hwnd, LPARAM lParam);
static BOOL CALLBACK enum_devices_callback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
void received_keyboard_input(UINT uMsg, WPARAM wParam, LPARAM lParam);
void received_mouse_input(UINT uMsg, WPARAM wParam, LPARAM lParam);
void received_mouse_move(UINT uMsg, WPARAM wParam, LPARAM lParam);
static std::map<HWND, CL_DisplayWindow_Win32 *> window_map;
static LONG WINAPI message_handler(
HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam);
CL_InputContext input_context;
CL_InputDevice keyboard;
CL_InputDevice mouse;
HWND hwnd;
std::string title;
bool fullscreen;
bool allow_resize;
bool layered;
CL_Rect layered_position;
int bpp;
unsigned char keys_down[256];
int previous_key_down;
int repeat_count;
CL_Rect saved_position;
LPDIRECTINPUT8 directinput;
std::map< HWND, std::pair<LONG, WINDOWPLACEMENT> > saved_window_positions;
};
#endif
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