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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being theset_ original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include <iostream>
#include <cstdio>
#include <errno.h>
#include "display_window_opengl.h"
#include "Display/display_precomp.h"
#include "Display/display_window_generic.h"
#include "API/Core/System/keep_alive.h"
#include "../graphic_context_opengl.h"
#include "API/Core/System/error.h"
#include "API/Core/System/log.h"
#include "GL/gl_state_checker.h"
#include "GL/AGL/input_device_mackeyboard.h"
#include "GL/AGL/input_device_macmouse.h"
#include "API/Core/System/clanstring.h"
#include "API/GL/opengl_window_description.h"
#include "API/GL/opengl_state.h"
#include "API/GL/opengl_wrap.h"
#include "API/Display/keys.h"
#include "API/Display/input_device.h"
#include "API/Display/input_event.h"
#include "../opengl_window_description_generic.h"
#include <unistd.h>
AGLContext CL_DisplayWindow_OpenGL::share_context = 0;
int CL_DisplayWindow_OpenGL::disp_ref_count = 0;
OSStatus AEHandler(EventHandlerCallRef inCaller, EventRef inEvent, void* inRefcon);
/////////////////////////////////////////////////////////////////////////////
// Construction:
CL_DisplayWindow_OpenGL::CL_DisplayWindow_OpenGL() :
left_ctrl_down(false), left_alt_down(false), left_shift_down(false),
right_ctrl_down(false), right_alt_down(false), right_shift_down(false),
fullscreen(false), fullscreen_width(0), fullscreen_height(0),
saved_position(0, 0, 0, 0),
context(0), win_context(0),
fs_context(0), window_ref(0)
{
static bool first_call = true;
if (first_call)
{
// Enable key-up:
SetEventMask(everyEvent);
target_ref = GetEventDispatcherTarget();
first_call = false;
//install special handler to process Apple Event messages - SAR
const EventTypeSpec kEvents[] = {{kEventClassAppleEvent, kEventAppleEvent}};
InstallApplicationEventHandler(NewEventHandlerUPP(AEHandler),
GetEventTypeCount(kEvents), kEvents, 0, NULL);
}
gc = CL_GraphicContext(new CL_GraphicContext_OpenGL(this));
}
CL_DisplayWindow_OpenGL::~CL_DisplayWindow_OpenGL()
{
// if(fullscreen)
// set_windowed();
destroy_window();
}
/////////////////////////////////////////////////////////////////////////////
// Attributes:
int CL_DisplayWindow_OpenGL::get_width() const
{
Rect rect;
GetWindowPortBounds(window_ref, &rect);
return rect.right-rect.left;
}
int CL_DisplayWindow_OpenGL::get_height() const
{
Rect rect;
GetWindowPortBounds(window_ref, &rect);
return rect.bottom-rect.top;
}
bool CL_DisplayWindow_OpenGL::is_fullscreen() const
{
return fullscreen;
}
bool CL_DisplayWindow_OpenGL::has_focus() const
{
return focus;
}
CL_PixelBuffer CL_DisplayWindow_OpenGL::get_buffer(int i) const
{
if (i == 0)
{
return gc.get_pixeldata(CL_Rect(0, 0, get_width(), get_height()), CL_FRONT);
}
else
{
return gc.get_pixeldata(CL_Rect(0, 0, get_width(), get_height()), CL_BACK);
}
}
int CL_DisplayWindow_OpenGL::get_buffer_count() const
{
return 2;
}
CL_GraphicContext *CL_DisplayWindow_OpenGL::get_gc()
{
return &gc;
}
CL_Size CL_DisplayWindow_OpenGL::get_max_surface_size() const
{
CLint max_texture_size;
clGetIntegerv(CL_MAX_TEXTURE_SIZE, &max_texture_size);
return CL_Size(max_texture_size, max_texture_size);
}
/////////////////////////////////////////////////////////////////////////////
// Operations:
void CL_DisplayWindow_OpenGL::create_window(const CL_DisplayWindowDescription &desc)
{
OSStatus result;
const CL_OpenGLWindowDescription_Generic *gl_desc = 0;
gl_desc = dynamic_cast<const CL_OpenGLWindowDescription_Generic*>(desc.impl.get());
fullscreen_width = desc.get_size().width;
fullscreen_height = desc.get_size().height;
disp_ref_count++;
GLint gl_attribs_single[] =
{
AGL_RGBA,
AGL_RED_SIZE, 4,
AGL_GREEN_SIZE, 4,
AGL_BLUE_SIZE, 4,
AGL_DEPTH_SIZE, 16,
AGL_NONE
};
GLint gl_attribs[32];
int i = 0;
if( gl_desc )
{
if( gl_desc->rgba ) gl_attribs[i++] = AGL_RGBA;
if( gl_desc->doublebuffer ) gl_attribs[i++] = AGL_DOUBLEBUFFER;
//if( gl_desc->stereo ) gl_attribs[i++] = AGL_STEREO;
gl_attribs[i++] = AGL_BUFFER_SIZE;
gl_attribs[i++] = gl_desc->buffer_size;
gl_attribs[i++] = AGL_LEVEL;
gl_attribs[i++] = gl_desc->level;
gl_attribs[i++] = AGL_AUX_BUFFERS;
gl_attribs[i++] = gl_desc->aux_buffers;
gl_attribs[i++] = AGL_RED_SIZE;
gl_attribs[i++] = gl_desc->red_size;
gl_attribs[i++] = AGL_GREEN_SIZE;
gl_attribs[i++] = gl_desc->green_size;
gl_attribs[i++] = AGL_BLUE_SIZE;
gl_attribs[i++] = gl_desc->blue_size;
gl_attribs[i++] = AGL_DEPTH_SIZE;
gl_attribs[i++] = gl_desc->depth_size;
gl_attribs[i++] = AGL_STENCIL_SIZE;
gl_attribs[i++] = gl_desc->stencil_size;
gl_attribs[i++] = AGL_ACCUM_RED_SIZE;
gl_attribs[i++] = gl_desc->accum_red_size;
gl_attribs[i++] = AGL_ACCUM_GREEN_SIZE;
gl_attribs[i++] = gl_desc->accum_green_size;
gl_attribs[i++] = AGL_ACCUM_BLUE_SIZE;
gl_attribs[i++] = gl_desc->accum_blue_size;
gl_attribs[i++] = AGL_ACCUM_ALPHA_SIZE;
gl_attribs[i++] = gl_desc->accum_alpha_size;
gl_attribs[i++] = AGL_ACCUM_RED_SIZE;
gl_attribs[i++] = gl_desc->accum_red_size;
// gl_attribs[i++] = AGL_FULLSCREEN;
}
else
{
gl_attribs[i++] = AGL_RGBA;
gl_attribs[i++] = AGL_NO_RECOVERY;
gl_attribs[i++] = AGL_DOUBLEBUFFER;
gl_attribs[i++] = AGL_DEPTH_SIZE;
gl_attribs[i++] = 16;
}
/*
else
{
gl_attribs[i++] = AGL_RGBA;
gl_attribs[i++] = AGL_DOUBLEBUFFER;
gl_attribs[i++] = AGL_RED_SIZE;
gl_attribs[i++] = 4;
gl_attribs[i++] = AGL_GREEN_SIZE;
gl_attribs[i++] = 4;
gl_attribs[i++] = AGL_BLUE_SIZE;
gl_attribs[i++] = 4;
gl_attribs[i++] = AGL_DEPTH_SIZE;
gl_attribs[i++] = 16;
// gl_attribs[i++] = AGL_FULLSCREEN;
}
*/
gl_attribs[i] = AGL_NONE;
CGDirectDisplayID display = CGMainDisplayID();
GDHandle gdhDisplay, *pgdhDisplay;
int numDisplay;
pgdhDisplay = &gdhDisplay;
if (noErr == DMGetGDeviceByDisplayID ((DisplayIDType)display, pgdhDisplay, false))
numDisplay = 1;
else
{
pgdhDisplay = 0;
numDisplay = 0;
}
AGLPixelFormat pixelformat;
pixelformat = aglChoosePixelFormat(pgdhDisplay, numDisplay, gl_attribs);
win_context = aglCreateContext(pixelformat, share_context);
if (!share_context) share_context = win_context;
aglDestroyPixelFormat(pixelformat);
gl_attribs[i++] = AGL_FULLSCREEN;
gl_attribs[i] = AGL_NONE;
pixelformat = aglChoosePixelFormat(pgdhDisplay, numDisplay, gl_attribs);
fs_context = aglCreateContext(pixelformat, win_context);
aglDestroyPixelFormat(pixelformat);
if (!(win_context && fs_context))
{
printf("Requested visual not supported by your OpenGL implementation. Falling back on singlebuffered Visual!\n");
pixelformat = aglChoosePixelFormat(0, 0, gl_attribs_single);
win_context = aglCreateContext(pixelformat, share_context);
aglDestroyPixelFormat(pixelformat);
fs_context = 0;
}
WindowAttributes style = kWindowCloseBoxAttribute | kWindowStandardHandlerAttribute;
if (desc.get_allow_resize()) style |= kWindowResizableAttribute | kWindowFullZoomAttribute;
Rect window_rect;
SetRect(&window_rect, 50, 50, 50+desc.get_size().width, 50+desc.get_size().height);
result = CreateNewWindow(kDocumentWindowClass, style, &window_rect, &window_ref);
if (result != noErr)
printf("Could not create window, due to error %d\n", (int)result);
// set title of window:
set_title(desc.get_title());
// Set standard arrow cursor:
InitCursor(); // do we need to do this? -- iMBN, 13. may 2004
// Create input devices for window:
keyboard = CL_InputDevice(new CL_InputDevice_MacKeyboard(this));
mouse = CL_InputDevice(new CL_InputDevice_MacMouse(this));
get_ic()->clear();
get_ic()->add_keyboard(keyboard);
get_ic()->add_mouse(mouse);
// buffer_front = CL_PixelBuffer(new CL_PixelBuffer_OpenGL_Frame(CL_FRONT, gc));
// buffer_back = CL_PixelBuffer(new CL_PixelBuffer_OpenGL_Frame(CL_BACK, gc));
if (!aglSetDrawable(win_context, GetWindowPort(window_ref)))
{
printf("Unable to set drawable");
}
if (desc.is_fullscreen())
set_fullscreen(desc.get_size().width, desc.get_size().height, desc.get_bpp(), desc.get_refresh_rate());
else {
fullscreen = true; // not really, but need to fool set_windowed
set_windowed();
}
ShowWindow(window_ref);
}
void CL_DisplayWindow_OpenGL::install_event_handler(EventTargetRef targ_ref, int remove_only)
{
static EventHandlerUPP window_handler_proc = 0;
if (window_handler_proc == 0)
window_handler_proc = NewEventHandlerUPP(&CL_DisplayWindow_OpenGL::on_window_event);
static EventHandlerRef current_handler = 0;
if (current_handler != 0)
RemoveEventHandler(current_handler);
if (remove_only) return;
EventTypeSpec events[20];
events[0].eventClass = kEventClassKeyboard;
events[0].eventKind = kEventRawKeyDown;
events[1].eventClass = kEventClassKeyboard;
events[1].eventKind = kEventRawKeyRepeat;
events[2].eventClass = kEventClassKeyboard;
events[2].eventKind = kEventRawKeyUp;
events[3].eventClass = kEventClassMouse;
events[3].eventKind = kEventMouseDown;
events[4].eventClass = kEventClassMouse;
events[4].eventKind = kEventMouseUp;
events[5].eventClass = kEventClassMouse;
events[5].eventKind = kEventMouseMoved;
events[6].eventClass = kEventClassMouse;
events[6].eventKind = kEventMouseWheelMoved;
events[7].eventClass = kEventClassWindow;
events[7].eventKind = kEventWindowCollapsing;
events[8].eventClass = kEventClassWindow;
events[8].eventKind = kEventWindowDrawContent;
events[9].eventClass = kEventClassWindow;
events[9].eventKind = kEventWindowShown;
events[10].eventClass = kEventClassWindow;
events[10].eventKind = kEventWindowClose;
events[11].eventClass = kEventClassWindow;
events[11].eventKind = kEventWindowActivated;
events[12].eventClass = kEventClassWindow;
events[12].eventKind = kEventWindowDeactivated;
events[13].eventClass = kEventClassWindow;
events[13].eventKind = kEventWindowBoundsChanged;
events[14].eventClass = kEventClassWindow;
events[14].eventKind = kEventWindowZoomed;
events[15].eventClass = kEventClassWindow;
events[15].eventKind = kEventWindowFocusAcquired;
events[16].eventClass = kEventClassWindow;
events[16].eventKind = kEventWindowFocusRelinquish;
events[17].eventClass = kEventClassMouse;
events[17].eventKind = kEventMouseDragged;
events[18].eventClass = kEventClassKeyboard;
events[18].eventKind = kEventRawKeyModifiersChanged;
InstallEventHandler(targ_ref, window_handler_proc, 19, events, this, ¤t_handler);
}
void CL_DisplayWindow_OpenGL::destroy_window()
{
install_event_handler(0, 1);
if (context)
aglSetCurrentContext(0);
if (fs_context)
{
aglDestroyContext(fs_context);
fs_context = 0;
}
if (win_context)
{
aglDestroyContext(win_context);
win_context = 0;
}
keyboard = CL_InputDevice();
mouse = CL_InputDevice();
get_ic()->clear();
if (window_ref)
ReleaseWindow(window_ref);
window_ref = 0;
}
void CL_DisplayWindow_OpenGL::flip(int interval)
{
CL_GLStateChecker::from_gc(get_gc())->flush();
if (interval != -1)
{
GLint param = interval;
aglSetInteger(context, AGL_SWAP_INTERVAL, ¶m);
}
aglSwapBuffers(context);
}
void CL_DisplayWindow_OpenGL::set_fullscreen(int width, int height, int bpp, int refresh_rate)
{
if(fullscreen)
{
//we just want to update the size, this will do that for us..
set_size(width, height);
set_windowed();
}
CGCaptureAllDisplays();
aglSetCurrentContext(fs_context);
aglSetFullScreen(fs_context, width, height, refresh_rate, 0);
context = fs_context;
install_event_handler(GetApplicationEventTarget());
fullscreen = true;
focus = true;
//After toggling to the fullscreen context, nothing is going draw unless
//we reapply the GL states/properties -mrfun 6-2-2006
CL_GLStateChecker::from_gc(get_gc())->reinitialize_asap();
}
void CL_DisplayWindow_OpenGL::set_windowed()
{
//if(!fullscreen)
// return;
if (context == fs_context)
{
aglSetDrawable(fs_context, 0);
}
CGReleaseAllDisplays();
aglSetCurrentContext(win_context);
aglUpdateContext(win_context);
install_event_handler(GetWindowEventTarget(window_ref));
fullscreen = false;
context = win_context;
focus = IsWindowHilited(window_ref);
//After toggling to the fullscreen context, nothing is going draw unless
//we reapply the GL states/properties -mrfun 6-2-2006
CL_GLStateChecker::from_gc(get_gc())->reinitialize_asap();
}
void CL_DisplayWindow_OpenGL::set_title(const std::string &title)
{
CFStringRef s = CFStringCreateWithCString(0, title.c_str(), kCFStringEncodingISOLatin1);
SetWindowTitleWithCFString(window_ref, s);
CFRelease(s);
}
void CL_DisplayWindow_OpenGL::set_position(const CL_Rect &pos)
{
set_position(pos.left, pos.top);
set_size(pos.get_width(), pos.get_height());
}
void CL_DisplayWindow_OpenGL::set_position(int x, int y)
{
MoveWindow(window_ref, x, y, false);
}
void CL_DisplayWindow_OpenGL::set_size(int width, int height)
{
fullscreen_width = width;
fullscreen_height = height;
SizeWindow(window_ref, width, height, true);
sig_resize(width, height);
}
void CL_DisplayWindow_OpenGL::set_buffer_count(int flipping_buffers)
{
// Not implemented.
// We can't change how many buffer we use in OpenGL, the drivers pick for us
CL_Log::log("debug", "CL_DisplayWindow_OpenGL::set_buffer_count is not implemented");
}
void CL_DisplayWindow_OpenGL::update(const CL_Rect &rect)
{
CL_OpenGLState state(get_gc());
state.set_active();
state.setup_2d();
clReadBuffer(CL_BACK);
if(clGetError() == CL_NO_ERROR) // Check if we got more than 1 buffer.
{
float raster_pos[4];
clGetFloatv(CL_CURRENT_RASTER_POSITION, raster_pos);
clDrawBuffer(CL_FRONT);
clRasterPos3f(rect.left, rect.bottom, raster_pos[2]);
clCopyPixels(rect.top, rect.left, rect.get_width(), rect.get_height(), CL_COLOR);
// Return to drawing to the back buffer
clDrawBuffer(CL_BACK);
}
}
void CL_DisplayWindow_OpenGL::show_system_cursor()
{
ShowCursor();
}
void CL_DisplayWindow_OpenGL::hide_system_cursor()
{
// Should be replaced by a function only hiding it over this window, if possible.
HideCursor();
}
void CL_DisplayWindow_OpenGL::cursor_changed()
{
}
void CL_DisplayWindow_OpenGL::keep_alive()
{
EventRef theEvent;
while(ReceiveNextEvent(0, NULL,kEventDurationNoWait,true,&theEvent)== noErr)
{
SendEventToEventTarget (theEvent, target_ref);
ReleaseEvent(theEvent);
}
}
int CL_DisplayWindow_OpenGL::clkey_to_keycode(int clkey)
{
switch (clkey)
{
case CL_KEY_A: return 0;
case CL_KEY_S: return 1;
case CL_KEY_D: return 2;
case CL_KEY_F: return 3;
case CL_KEY_H: return 4;
case CL_KEY_G: return 5;
case CL_KEY_Z: return 6;
case CL_KEY_X: return 7;
case CL_KEY_C: return 8;
case CL_KEY_V: return 9;
case CL_KEY_B: return 11;
case CL_KEY_Q: return 12;
case CL_KEY_W: return 13;
case CL_KEY_E: return 14;
case CL_KEY_R: return 15;
case CL_KEY_Y: return 16;
case CL_KEY_T: return 17;
case CL_KEY_1: return 18;
case CL_KEY_2: return 19;
case CL_KEY_3: return 20;
case CL_KEY_4: return 21;
case CL_KEY_6: return 22;
case CL_KEY_5: return 23;
case CL_KEY_EQUALS: return 24;
case CL_KEY_9: return 25;
case CL_KEY_7: return 26;
case CL_KEY_SUBTRACT: return 27;
case CL_KEY_8: return 28;
case CL_KEY_0: return 29;
case CL_KEY_RIGHT_BRACKET: return 30;
case CL_KEY_O: return 31;
case CL_KEY_U: return 32;
case CL_KEY_LEFT_BRACKET: return 33;
case CL_KEY_I: return 34;
case CL_KEY_P: return 35;
case CL_KEY_ENTER: return 36;
case CL_KEY_L: return 37;
case CL_KEY_J: return 38;
case CL_KEY_QUOTE: return 39;
case CL_KEY_K: return 40;
case CL_KEY_SEMICOLON: return 41;
case CL_KEY_COMMA: return 43;
case CL_KEY_DIVIDE: return 44;
case CL_KEY_N: return 45;
case CL_KEY_M: return 46;
case CL_KEY_PERIOD: return 47;
case CL_KEY_TAB: return 48;
case CL_KEY_SPACE: return 49;
case CL_KEY_TILDE: return 50;
case CL_KEY_BACKSPACE: return 51;
case CL_KEY_ESCAPE: return 53;
case CL_KEY_SHIFT: return 56;
case CL_KEY_MENU: return 58;
case CL_KEY_CONTROL: return 59;
case CL_KEY_NUMPAD_DECIMAL: return 65;
case CL_KEY_NUMPAD_MULTIPLY:return 67;
case CL_KEY_NUMPAD_ADD: return 69;
case CL_KEY_NUMPAD_DIVIDE: return 75;
case CL_KEY_NUMPAD_ENTER: return 76;
case CL_KEY_NUMPAD_SUBTRACT:return 78;
case CL_KEY_NUMPAD_EQUALS: return 81;
case CL_KEY_NUMPAD_0: return 82;
case CL_KEY_NUMPAD_1: return 83;
case CL_KEY_NUMPAD_2: return 84;
case CL_KEY_NUMPAD_3: return 85;
case CL_KEY_NUMPAD_4: return 86;
case CL_KEY_NUMPAD_5: return 87;
case CL_KEY_NUMPAD_6: return 88;
case CL_KEY_NUMPAD_7: return 89;
case CL_KEY_NUMPAD_8: return 91;
case CL_KEY_NUMPAD_9: return 92;
case CL_KEY_F5: return 96;
case CL_KEY_F6: return 97;
case CL_KEY_F7: return 98;
case CL_KEY_F3: return 99;
case CL_KEY_F8: return 100;
case CL_KEY_F9: return 101;
case CL_KEY_F13: return 105;
case CL_KEY_F14: return 107;
case CL_KEY_F10: return 109;
case CL_KEY_F12: return 111;
case CL_KEY_F15: return 113;
case CL_KEY_HELP: return 114;
case CL_KEY_HOME: return 115;
case CL_KEY_PAGE_UP: return 116;
case CL_KEY_DELETE: return 117;
case CL_KEY_F4: return 118;
case CL_KEY_END: return 119;
case CL_KEY_F2: return 120;
case CL_KEY_PAGE_DOWN: return 121;
case CL_KEY_F1: return 122;
case CL_KEY_LEFT: return 123;
case CL_KEY_RIGHT: return 124;
case CL_KEY_DOWN: return 125;
case CL_KEY_UP: return 126;
default: return clkey - 0x10000;
}
return 0;
}
std::set<int> CL_DisplayWindow_OpenGL::modifiercode_to_clkeys(int m)
{
std::set<int> r;
if (m & shiftKey) r.insert(CL_KEY_SHIFT);
if (m & optionKey) r.insert(CL_KEY_OPTION);
if (m & controlKey) r.insert(CL_KEY_CONTROL);
if (m & rightShiftKey) r.insert(CL_KEY_RSHIFT);
if (m & rightControlKey)r.insert(CL_KEY_RCONTROL);
if (m & cmdKey) r.insert(CL_KEY_COMMAND);
if (m & alphaLock) r.insert(CL_KEY_CAPSLOCK);
//if (m & rightOptionKey) r.insert([right option key]);
return r;
}
int CL_DisplayWindow_OpenGL::keycode_to_clkey(int keycode)
{
switch (keycode)
{
case 0: return CL_KEY_A;
case 1: return CL_KEY_S;
case 2: return CL_KEY_D;
case 3: return CL_KEY_F;
case 4: return CL_KEY_H;
case 5: return CL_KEY_G;
case 6: return CL_KEY_Z;
case 7: return CL_KEY_X;
case 8: return CL_KEY_C;
case 9: return CL_KEY_V;
case 11: return CL_KEY_B;
case 12: return CL_KEY_Q;
case 13: return CL_KEY_W;
case 14: return CL_KEY_E;
case 15: return CL_KEY_R;
case 17: return CL_KEY_T;
case 16: return CL_KEY_Y;
case 18: return CL_KEY_1;
case 19: return CL_KEY_2;
case 20: return CL_KEY_3;
case 21: return CL_KEY_4;
case 22: return CL_KEY_6;
case 23: return CL_KEY_5;
case 24: return CL_KEY_EQUALS;
case 25: return CL_KEY_9;
case 26: return CL_KEY_7;
case 27: return CL_KEY_SUBTRACT;
case 28: return CL_KEY_8;
case 29: return CL_KEY_0;
case 30: return CL_KEY_RIGHT_BRACKET;
case 31: return CL_KEY_O;
case 32: return CL_KEY_U;
case 33: return CL_KEY_LEFT_BRACKET;
case 34: return CL_KEY_I;
case 35: return CL_KEY_P;
case 36: return CL_KEY_ENTER;
case 37: return CL_KEY_L;
case 38: return CL_KEY_J;
case 39: return CL_KEY_QUOTE;
case 40: return CL_KEY_K;
case 41: return CL_KEY_SEMICOLON;
case 43: return CL_KEY_COMMA;
case 44: return CL_KEY_DIVIDE;
case 45: return CL_KEY_N;
case 46: return CL_KEY_M;
case 47: return CL_KEY_PERIOD;
case 48: return CL_KEY_TAB;
case 49: return CL_KEY_SPACE;
case 50: return CL_KEY_TILDE;
case 51: return CL_KEY_BACKSPACE;
case 53: return CL_KEY_ESCAPE;
case 65: return CL_KEY_NUMPAD_DECIMAL;
case 67: return CL_KEY_NUMPAD_MULTIPLY;
case 69: return CL_KEY_NUMPAD_ADD;
case 75: return CL_KEY_NUMPAD_DIVIDE;
case 76: return CL_KEY_NUMPAD_ENTER;
case 78: return CL_KEY_NUMPAD_SUBTRACT;
case 82: return CL_KEY_NUMPAD_0;
case 83: return CL_KEY_NUMPAD_1;
case 84: return CL_KEY_NUMPAD_2;
case 85: return CL_KEY_NUMPAD_3;
case 86: return CL_KEY_NUMPAD_4;
case 87: return CL_KEY_NUMPAD_5;
case 88: return CL_KEY_NUMPAD_6;
case 89: return CL_KEY_NUMPAD_7;
case 91: return CL_KEY_NUMPAD_8;
case 92: return CL_KEY_NUMPAD_9;
case 96: return CL_KEY_F5;
case 97: return CL_KEY_F6;
case 98: return CL_KEY_F7;
case 99: return CL_KEY_F3;
case 100: return CL_KEY_F8;
case 101: return CL_KEY_F9;
case 105: return CL_KEY_F13;
case 107: return CL_KEY_F14;
case 109: return CL_KEY_F10;
case 111: return CL_KEY_F12;
case 113: return CL_KEY_F15;
case 114: return CL_KEY_HELP;
case 115: return CL_KEY_HOME;
case 116: return CL_KEY_PAGE_UP;
case 117: return CL_KEY_DELETE;
case 118: return CL_KEY_F4;
case 119: return CL_KEY_END;
case 120: return CL_KEY_F2;
case 121: return CL_KEY_PAGE_DOWN;
case 122: return CL_KEY_F1;
case 123: return CL_KEY_LEFT;
case 124: return CL_KEY_RIGHT;
case 125: return CL_KEY_DOWN;
case 126: return CL_KEY_UP;
default: return keycode + 0x10000;
}
}
OSStatus CL_DisplayWindow_OpenGL::on_window_event(EventHandlerCallRef call_ref, EventRef event_ref, void *user_data)
{
CL_DisplayWindow_OpenGL *self = (CL_DisplayWindow_OpenGL *) user_data;
OSStatus result = CallNextEventHandler(call_ref, event_ref);
UInt32 event_class = GetEventClass(event_ref);
UInt32 event_kind = GetEventKind(event_ref);
if (event_class == kEventClassKeyboard)
{
Point mouse_pos;
UInt32 key_modifiers = 0;
UInt32 click_count = 0;
UInt32 key_code = 0;
// Todo:
// KeyboardLayoutRef layout;
// KLGetCurrentKeyboardLayout(&layout);
// KLGetKeyboardLayoutProperty(layout, kKLuchrData, &data);
// call UCKeyTranslate to get unicode string for keys being pressed.
GetMouse(&mouse_pos);
GetEventParameter(event_ref, kEventParamKeyModifiers, typeUInt32, 0, sizeof(UInt32), 0, &key_modifiers);
GetEventParameter(event_ref, kEventParamKeyCode, typeUInt32, 0, sizeof(UInt32), 0, &key_code);
GetEventParameter(event_ref, kEventParamClickCount, typeUInt32, 0, sizeof(UInt32), 0, &click_count);
if (!self->fullscreen) {
Rect wbounds;
GetWindowBounds(self->window_ref, kWindowContentRgn, &wbounds);
mouse_pos.h -= wbounds.left;
mouse_pos.v -= wbounds.top;
}
static unsigned long state = 0;
static Ptr keymap = nil;
Ptr new_keymap;
// Get the current keyboard map resource
new_keymap = (Ptr)GetScriptManagerVariable(smKCHRCache);
if (new_keymap != keymap)
{
keymap = new_keymap;
state = 0;
}
CL_InputEvent event;
event.str = KeyTranslate(keymap, key_code|key_modifiers, &state) & 0xffff;
event.device = self->keyboard;
event.mouse_pos = CL_Point(mouse_pos.h, mouse_pos.v);
event.repeat_count = click_count;
self->mouse_pos = event.mouse_pos; // if kEventParamMouseLocation is not valid here, reverse this.
switch (event_kind)
{
case kEventRawKeyModifiersChanged:
{
std::set<int> current_keys = modifiercode_to_clkeys(key_modifiers);
for (std::set<int>::iterator i=current_keys.begin(); i!=current_keys.end(); i++)
{
if (!self->prev_modifier_keys.count(*i))
{
event.id = *i;
event.type = CL_InputEvent::pressed;
self->keyboard.sig_key_down().call(event);
}
}
for (std::set<int>::iterator i=self->prev_modifier_keys.begin(); i!=self->prev_modifier_keys.end(); i++)
{
if (!current_keys.count(*i))
{
event.id = *i;
event.type = CL_InputEvent::released;
self->keyboard.sig_key_up().call(event);
}
}
self->prev_modifier_keys = current_keys;
return noErr;
}
case kEventRawKeyDown:
// first tests for cmd-q(12) or cmd-w(13) to close the window if needed
if ((key_modifiers & cmdKey) && (key_code==12 || key_code==13))
{
EventRef close_event;
CreateEvent(NULL, kEventClassWindow, kEventWindowClose, 0, kEventAttributeNone, &close_event);
EventTargetRef target = GetWindowEventTarget(self->window_ref);
SendEventToEventTarget(close_event, target);
return noErr;
}
else
{
event.id = keycode_to_clkey(key_code);
event.type = CL_InputEvent::pressed;
self->keyboard.sig_key_down().call(event);
return noErr;
}
case kEventRawKeyRepeat:
event.id = keycode_to_clkey(key_code);
event.type = CL_InputEvent::pressed;
self->keyboard.sig_key_down().call(event);
return noErr;
case kEventRawKeyUp:
event.id = keycode_to_clkey(key_code);
event.type = CL_InputEvent::released;
self->keyboard.sig_key_up().call(event);
return noErr;
}
}
else if (event_class == kEventClassMouse)
{
Point mouse_pos;
EventMouseButton mouse_button;
UInt32 key_modifiers = 0;
GetEventParameter(event_ref, kEventParamMouseLocation, typeQDPoint, 0, sizeof(Point), 0, &mouse_pos);
GetEventParameter(event_ref, kEventParamMouseButton, typeMouseButton, 0, sizeof(EventMouseButton), 0, &mouse_button);
GetEventParameter(event_ref, kEventParamKeyModifiers, typeUInt32, 0, sizeof(UInt32), 0, &key_modifiers);
if (!self->fullscreen) {
Rect wbounds;
GetWindowBounds(self->window_ref, kWindowContentRgn, &wbounds);
mouse_pos.h -= wbounds.left;
mouse_pos.v -= wbounds.top;
}
CL_InputEvent event;
event.id = mouse_button-1;
event.device = self->mouse;
event.mouse_pos = CL_Point(mouse_pos.h, mouse_pos.v);
// Simulate second mouse button.
if ((key_modifiers & controlKey) && (event.id == CL_MOUSE_LEFT))
event.id = CL_MOUSE_RIGHT;
self->mouse_pos = event.mouse_pos;
switch (event_kind)
{
case kEventMouseDown:
self->mouse_states[event.id] = true;
int repeat_count;
GetEventParameter(event_ref, kEventParamClickCount, typeUInt32, 0, sizeof(UInt32), 0, &repeat_count);
event.type = CL_InputEvent::pressed;
if (repeat_count == 2)
{
//we need to issue a normal mouse click too, for compatibility with older clanlibs we
//ask it to pretend it's non-repeater, in case they are using the same callback for double clicks too
self->mouse.sig_key_down().call(event);
event.repeat_count = repeat_count;
self->mouse.sig_key_dblclk().call(event);
} else
{
event.repeat_count = repeat_count;
self->mouse.sig_key_down().call(event);
}
return noErr;
case kEventMouseUp:
self->mouse_states[event.id] = false;
event.type = CL_InputEvent::released;
self->mouse.sig_key_up().call(event);
return noErr;
case kEventMouseMoved:
case kEventMouseDragged:
self->mouse.sig_pointer_move().call(event);
return noErr;
case kEventMouseWheelMoved:
//Note, this is not properly handling large quick wheel movements, but the implementation on other
//platforms don't seem to either so I will do it their way for consistancy - mrfun
EventMouseWheelAxis axis;
GetEventParameter(event_ref, kEventParamMouseWheelAxis, typeMouseWheelAxis, NULL, sizeof(axis), NULL, &axis);
if (axis == kEventMouseWheelAxisY)
{
long wheel_delta = 0;
GetEventParameter(event_ref, kEventParamMouseWheelDelta, typeLongInteger, 0, sizeof(long), 0, &wheel_delta);
//Ok, let me explain this bIgnoreThisOne thing. We are being passed two identical wheel events for every wheel movement -
//This behavior is also in the apple example app GLCarbonAGLWindow and I can't figure out a way to get it to send only one
//event or a difference in the events. (like a press and release tag differentiating them)
//So the hack solution is to simply ignore every other mouse wheel event. This way, programs behave the same on every
//platform instead of wheel zooming being twice as fast on macs.
//If anybody has a better solution or finds a problem here please feel free to dig in. -mrfun
static bool bIgnoreThisOne = true;
bIgnoreThisOne = !bIgnoreThisOne;
if (bIgnoreThisOne)
if (wheel_delta)
{
if (wheel_delta > 0)
{
event.id = CL_MOUSE_WHEEL_UP;
} else
{
event.id = CL_MOUSE_WHEEL_DOWN;
}
//sending both the down and up event, like the linux version
event.type = CL_InputEvent::pressed;
self->mouse.sig_key_down().call(event);
event.type = CL_InputEvent::released;
self->mouse.sig_key_up().call(event);
} else
{
//handle the X axis someday?
}
}
return noErr;
}
}
else if (event_class == kEventClassWindow)
{
switch (event_kind)
{
case kEventWindowCollapsing:
break;
case kEventWindowDrawContent:
{
if (!self->fullscreen)
{
Rect rectPort;
GetWindowPortBounds(self->window_ref, &rectPort);
self->sig_paint(
CL_Rect(
rectPort.left,
rectPort.top,
rectPort.right,
rectPort.bottom));
}
}
break;
case kEventWindowShown: // called on initial show (not on un-minimize)
break;
case kEventWindowClose:
self->sig_window_close();
return noErr;
case kEventWindowActivated:
case kEventWindowFocusAcquired:
self->focus = true;
self->sig_got_focus();
return noErr;
case kEventWindowDeactivated:
case kEventWindowFocusRelinquish:
self->focus = false;
self->sig_lost_focus();
return noErr;
case kEventWindowBoundsChanged:
{
if (!self->fullscreen) {
Rect rectPort;
GetWindowPortBounds (self->window_ref, &rectPort);
self->set_size(rectPort.right-rectPort.left, rectPort.bottom-rectPort.top);
}
}
return noErr;
case kEventWindowZoomed:
// when maximized, but kEventWindowBoundsChanged is also called
break;
}
}
return result;
}
OSStatus AEHandler(EventHandlerCallRef inCaller, EventRef inEvent, void* inRefcon)
{
Boolean release = false;
EventRecord eventRecord;
OSErr ignoreErrForThisSample;
// Events of type kEventAppleEvent must be removed from the queue
// before being passed to AEProcessAppleEvent.
if (IsEventInQueue(GetMainEventQueue(), inEvent))
{
// RemoveEventFromQueue will release the event, which will
// destroy it if we don't retain it first.
RetainEvent(inEvent);
release = true;
RemoveEventFromQueue(GetMainEventQueue(), inEvent);
}
// Convert the event ref to the type AEProcessAppleEvent expects.
ConvertEventRefToEventRecord(inEvent, &eventRecord);
ignoreErrForThisSample = AEProcessAppleEvent(&eventRecord);
if (release)
ReleaseEvent(inEvent);
// This Carbon event has been handled, even if no AppleEvent handlers
// were installed for the Apple event.
return noErr;
}
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