1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146
|
/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifndef header_input_device_xinput
#define header_input_device_xinput
#include "Display/input_device_generic.h"
#include "API/signals.h"
#include "API/Core/Math/point.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/extensions/XInput.h>
class CL_DisplayWindow_OpenGL;
class CL_InputDevice_XInput : public CL_InputDevice_Generic
{
//!Construction:
public:
CL_InputDevice_XInput(CL_DisplayWindow_OpenGL *owner,
XDeviceInfo* info);
virtual ~CL_InputDevice_XInput();
//!Attributes:
public:
//: Returns the x position of the device.
virtual int get_x() const;
//: Returns the y position of the device.
virtual int get_y() const;
//: Returns true if the passed key code is down for this device.
virtual bool get_keycode(int keycode) const;
//: Key name for specified identifier (A, B, C, Space, Enter, Backspace).
virtual std::string get_key_name(int id) const;
//: Returns the the current position of a joystick axis.
virtual float get_axis(int index) const;
//: Returns the number of axes available on this device.
virtual int get_axis_count() const;
//: Returns the name of the device (i.e. 'Microsoft Sidewinder 3D').
virtual std::string get_name() const;
//: Return the hardware id/device for this device (i.e. '/dev/input/js0')
virtual std::string get_device_name() const;
//: Returns the number of buttons available on this device.
//- <p>If used on a keyboard, this function returns -1.</p>
virtual int get_button_count() const;
//!Operations:
public:
//!Implementation:
private:
int register_events(Display *dpy,
XDeviceInfo *info,
const char *dev_name,
Bool handle_proximity);
XDeviceInfo* find_device_info(Display *display,
const char *name,
Bool only_extended);
void get_info(XDeviceInfo *info);
void on_xevent(XEvent &event);
void received_mouse_input(XEvent &event);
void received_mouse_move(XEvent &event);
CL_DisplayWindow_OpenGL *owner;
std::string name;
CL_Slot slot_xevent;
//: true: Device is a absolute pointing device, false: relative
bool absolute;
struct AxisInfo
{
int min_value;
int max_value;
int resolution;
int pos;
AxisInfo(int min_value_, int max_value_, int resolution_)
: min_value(min_value_), max_value(max_value_), resolution(resolution_), pos(0)
{}
};
std::vector<bool> buttons;
std::vector<AxisInfo> axis;
int num_keys;
CL_Point mouse_pos;
Time time_at_last_press;
int last_press_id;
bool key_states[5];
int motion_type;
int button_press_type;
int button_release_type;
int key_press_type;
int key_release_type;
int proximity_in_type;
int proximity_out_type;
};
#endif
// Local Variables: ***
// mode: clanlib ***
// End: ***
|