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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifndef header_opengl_state_generic
#define header_opengl_state_generic
#if _MSC_VER > 1000
#pragma once
#endif
#include <list>
#include <map>
#ifndef WIN32
#ifdef __APPLE__
#include <AGL/agl.h>
#else
#include <GL/glx.h>
#endif
#endif
#include "API/GL/opengl.h"
#include "API/signals.h"
class CL_OpenGLStateData;
class CL_GraphicContext;
class CL_GraphicContext_OpenGL;
class CL_GLFunctions;
class CL_OpenGLState_Generic
{
//! Construction:
public:
CL_OpenGLState_Generic(CL_GraphicContext *gc);
CL_OpenGLState_Generic(CL_GraphicContext_OpenGL *gc_opengl);
virtual ~CL_OpenGLState_Generic();
//! Attributes:
public:
CL_GraphicContext_OpenGL *gc_opengl;
std::list< std::pair<CL_OpenGLStateData *, bool> > data_objects;
//: Returns true if opengl state is currently active.
bool is_active() const;
//! Operations:
public:
void set_active();
//: Begin window 2D rendering mode.
//param upside_down: If set to true, (0,0) will be in the lower left corner.
//- <p> This effectively loads a Orto 2D projection matrix and makes sure
//- the device are using sane texture parameter values.</p>
void setup_2d(bool upside_down);
//! Implementation:
private:
void init();
//: Updates scissor if opengl state is currently active.
void on_update_scissor();
void on_update_modelview();
void on_update_viewport();
void flush();
void save();
void load();
#ifdef WIN32
// Selects specified context into opengl state machine.
static void set_context(HDC drawable, HGLRC context);
#else
#ifdef __APPLE__
// Selects specified context into opengl state machine.
static void set_context(AGLContext context);
#else
// Selects specified context into opengl state machine.
static void set_context(Display *disp, GLXDrawable drawable, GLXContext context);
#endif
#endif
static void clear_context (void);
#ifdef WIN32
//: Active opengl drawable.
static HDC cur_drawable;
//: Active opengl context.
static HGLRC cur_context;
//: Context to function pointers:
static std::map<std::pair<HDC, HGLRC>, CL_GLFunctions *> function_map;
#else
#ifdef __APPLE__
//: Active opengl context.
static AGLContext cur_context;
//: Context to function pointers:
static std::map<AGLContext, CL_GLFunctions *> function_map;
#else
//: Active opengl drawable.
static GLXDrawable cur_drawable;
//: Active opengl context.
static GLXContext cur_context;
//: Context to function pointers:
static std::map<std::pair<GLXDrawable, GLXContext>, CL_GLFunctions *> function_map;
#endif
#endif
static CL_OpenGLState_Generic *active_state;
static CL_GLFunctions *setup_binds();
bool in_2d;
CLboolean state_texture_2d;
CLint state_bind_texture_2d;
CLboolean state_blend;
CLboolean state_fog;
CLboolean state_depth_test;
CLboolean state_scissor_test;
CLint state_viewport[4];
CLint state_scissor_box[4];
CLdouble state_clear_color[4];
CLint state_blendfunc_sfactor;
CLint state_blendfunc_dfactor;
CLint state_blendfunc_sfactor_alpha;
CLint state_blendfunc_dfactor_alpha;
CLdouble state_color[4];
CLint state_vertex_pointer_size;
CLint state_vertex_pointer_type;
CLsizei state_vertex_pointer_stride;
void *state_vertex_pointer;
CLint state_color_pointer_size;
CLint state_color_pointer_type;
CLsizei state_color_pointer_stride;
void *state_color_pointer;
CLint state_texcoord_pointer_size;
CLint state_texcoord_pointer_type;
CLsizei state_texcoord_pointer_stride;
void *state_texcoord_pointer;
CLboolean state_vertex_array;
CLboolean state_color_array;
CLboolean state_texture_coord_array;
CLdouble state_matrix_texture[16];
CLdouble state_matrix_projection[16];
CLdouble state_matrix_modelview[16];
CLint state_matrix_mode;
CLfloat state_texture_env_mode;
CLboolean state_stencil_test;
CLint state_stencil_func;
CLint state_stencil_value_mask;
CLint state_stencil_ref;
CLint state_stencil_fail;
CLint state_stencil_pass_depth_pass;
CLint state_stencil_pass_depth_fail;
CLint state_alpha_test_func;
CLdouble state_alpha_test_ref;
CLboolean state_alpha_test;
CLboolean state_color_write_mask[4];
CLint state_polygon_mode[2];
bool is_upside_down;
bool need_update_viewport;
CL_SlotContainer slots;
friend class CL_SetupGL;
};
#endif
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