File: opengl_state_generic.h

package info (click to toggle)
clanlib 1.0~svn3827-2
  • links: PTS, VCS
  • area: main
  • in suites: squeeze
  • size: 24,312 kB
  • ctags: 16,513
  • sloc: cpp: 101,606; xml: 6,410; makefile: 1,747; ansic: 463; perl: 424; php: 247; sh: 53
file content (250 lines) | stat: -rw-r--r-- 5,402 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
/*
**  ClanLib SDK
**  Copyright (c) 1997-2005 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Magnus Norddahl
**    (if your name is missing here, please add it)
*/

#ifndef header_opengl_state_generic
#define header_opengl_state_generic

#if _MSC_VER > 1000
#pragma once
#endif

#include <list>
#include <map>
#ifndef WIN32
#ifdef __APPLE__
#include <AGL/agl.h>
#else
#include <GL/glx.h>
#endif
#endif
#include "API/GL/opengl.h"

#include "API/signals.h"

class CL_OpenGLStateData;
class CL_GraphicContext;
class CL_GraphicContext_OpenGL;
class CL_GLFunctions;

class CL_OpenGLState_Generic
{
//! Construction:
public:
	CL_OpenGLState_Generic(CL_GraphicContext *gc);

	CL_OpenGLState_Generic(CL_GraphicContext_OpenGL *gc_opengl);

	virtual ~CL_OpenGLState_Generic();

//! Attributes:
public:
	CL_GraphicContext_OpenGL *gc_opengl;

	std::list< std::pair<CL_OpenGLStateData *, bool> > data_objects;

	//: Returns true if opengl state is currently active.
	bool is_active() const;

//! Operations:
public:
	void set_active();

	//: Begin window 2D rendering mode.
	//param upside_down: If set to true, (0,0) will be in the lower left corner.
	//- <p> This effectively loads a Orto 2D projection matrix and makes sure
	//- the device are using sane texture parameter values.</p>
	void setup_2d(bool upside_down);

//! Implementation:
private:
	void init();

	//: Updates scissor if opengl state is currently active.
	void on_update_scissor();

	void on_update_modelview();

	void on_update_viewport();

	void flush();

	void save();

	void load();

#ifdef WIN32
	// Selects specified context into opengl state machine.
	static void set_context(HDC drawable, HGLRC context);
#else
#ifdef __APPLE__
	// Selects specified context into opengl state machine.
	static void set_context(AGLContext context);
#else
	// Selects specified context into opengl state machine.
	static void set_context(Display *disp, GLXDrawable drawable, GLXContext context);
#endif
#endif

	static void clear_context (void);

#ifdef WIN32
	//: Active opengl drawable.
	static HDC cur_drawable;

	//: Active opengl context.
	static HGLRC cur_context;

	//: Context to function pointers:
	static std::map<std::pair<HDC, HGLRC>, CL_GLFunctions *> function_map;
#else
#ifdef __APPLE__
	//: Active opengl context.
	static AGLContext cur_context;

	//: Context to function pointers:
	static std::map<AGLContext, CL_GLFunctions *> function_map;
#else
	//: Active opengl drawable.
	static GLXDrawable cur_drawable;

	//: Active opengl context.
	static GLXContext cur_context;

	//: Context to function pointers:
	static std::map<std::pair<GLXDrawable, GLXContext>, CL_GLFunctions *> function_map;
#endif
#endif
	static CL_OpenGLState_Generic *active_state;

	static CL_GLFunctions *setup_binds();

	bool in_2d;

	CLboolean state_texture_2d;

	CLint state_bind_texture_2d;

	CLboolean state_blend;

	CLboolean state_fog;

	CLboolean state_depth_test;

	CLboolean state_scissor_test;

	CLint state_viewport[4];

	CLint state_scissor_box[4];

	CLdouble state_clear_color[4];

	CLint state_blendfunc_sfactor;

	CLint state_blendfunc_dfactor;

	CLint state_blendfunc_sfactor_alpha;

	CLint state_blendfunc_dfactor_alpha;

	CLdouble state_color[4];

	CLint state_vertex_pointer_size;

	CLint state_vertex_pointer_type;

	CLsizei state_vertex_pointer_stride;

	void *state_vertex_pointer;

	CLint state_color_pointer_size;

	CLint state_color_pointer_type;

	CLsizei state_color_pointer_stride;

	void *state_color_pointer;

	CLint state_texcoord_pointer_size;

	CLint state_texcoord_pointer_type;

	CLsizei state_texcoord_pointer_stride;

	void *state_texcoord_pointer;

	CLboolean state_vertex_array;

	CLboolean state_color_array;

	CLboolean state_texture_coord_array;

	CLdouble state_matrix_texture[16];

	CLdouble state_matrix_projection[16];

	CLdouble state_matrix_modelview[16];

	CLint state_matrix_mode;

	CLfloat state_texture_env_mode;

	CLboolean state_stencil_test;

	CLint state_stencil_func;
	
	CLint state_stencil_value_mask;
	
	CLint state_stencil_ref;

	CLint state_stencil_fail;

	CLint state_stencil_pass_depth_pass;

	CLint state_stencil_pass_depth_fail;

	CLint state_alpha_test_func;

	CLdouble state_alpha_test_ref;

	CLboolean state_alpha_test;
	
	CLboolean state_color_write_mask[4];

	CLint state_polygon_mode[2];

	bool is_upside_down;

	bool need_update_viewport;

	CL_SlotContainer slots;

	friend class CL_SetupGL;
};

#endif