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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifndef header_component_generic
#define header_component_generic
#if _MSC_VER > 1000
#pragma once
#endif
#include "API/GUI/component.h"
#include "API/GUI/layout.h"
class CL_Component_Generic
{
public:
CL_Component_Generic(
CL_Component *self,
const CL_Rect &pos,
CL_Component *parent,
CL_StyleManager *style);
~CL_Component_Generic();
void find_preferred_size();
void remove_focus();
void begin_paint();
void paint_children();
void end_paint();
CL_GUIManager *get_gui_manager() const;
void on_set_options(const CL_DomElement &options);
void on_input_down(const CL_InputEvent &key);
void on_input_up(const CL_InputEvent &key);
void on_key_down(const CL_InputEvent &key);
void on_key_up(const CL_InputEvent &key);
void on_mouse_down(const CL_InputEvent &key);
void on_mouse_up(const CL_InputEvent &key);
void on_mouse_dblclk(const CL_InputEvent &key);
void on_mouse_move(const CL_InputEvent &key);
void on_close();
CL_Component *owner;
CL_Component *parent;
CL_Component *client_area;
CL_StyleManager *style_manager;
CL_Rect position;
CL_Size minimum_size;
CL_Size maximum_size;
CL_Size preferred_size;
CL_LayoutPolicy vertical_policy;
CL_LayoutPolicy horizontal_policy;
CL_Layout layout;
CL_GUIManager *gui;
bool focusable;
bool visible;
bool enabled;
bool mouse_over;
bool event_passing;
bool topmost_flag;
bool clipping;
bool paint_clipping;
int tab_id;
std::list<CL_Component *> children;
std::list<CL_Component *> delete_children;
CL_ComponentStyle *style;
bool delete_style;
CL_Signal_v1<const CL_DomElement &> sig_set_options;
CL_Signal_v0 sig_begin_paint;
CL_Signal_v0 sig_paint;
CL_Signal_v0 sig_end_paint;
CL_Signal_v0 sig_paint_children;
CL_Signal_v1<const CL_InputEvent &> sig_input_down;
CL_Signal_v1<const CL_InputEvent &> sig_input_up;
CL_Signal_v1<const CL_InputEvent &> sig_key_down;
CL_Signal_v1<const CL_InputEvent &> sig_key_up;
CL_Signal_v1<const CL_InputEvent &> sig_mouse_down;
CL_Signal_v1<const CL_InputEvent &> sig_mouse_up;
CL_Signal_v1<const CL_InputEvent &> sig_mouse_dblclk;
CL_Signal_v1<const CL_InputEvent &> sig_mouse_move;
CL_Signal_v0 sig_mouse_enter;
CL_Signal_v0 sig_mouse_leave;
CL_Signal_v0 sig_got_focus;
CL_Signal_v0 sig_lost_focus;
CL_Signal_v0 sig_close;
CL_Signal_v2<int, int> sig_resize;
CL_Signal_v2<int, int> sig_move;
CL_Signal_v2<int &, int &> sig_transform_coords;
CL_Signal_v1<CL_Component *> sig_child_add;
CL_Signal_v1<CL_Component *> sig_child_remove;
CL_Signal_v1<CL_Component *> sig_child_before_add;
CL_Signal_v1<CL_Component *> sig_child_before_remove;
CL_Signal_v1<CL_Size &> sig_get_minimum_size;
CL_Signal_v1<CL_Size &> sig_get_maximum_size;
CL_Signal_v1<CL_Size &> sig_get_preferred_size;
CL_SlotContainer slots;
};
#endif
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