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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "precomp.h"
#include "API/GUI/deck.h"
#include "deck_generic.h"
#include "API/Core/System/error.h"
/////////////////////////////////////////////////////////////////////////////
// Construction:
CL_Deck::CL_Deck()
: impl(new CL_Deck_Generic())
{
}
CL_Deck::~CL_Deck()
{
delete impl;
}
/////////////////////////////////////////////////////////////////////////////
// Attributes:
CL_Component *CL_Deck::get_component(const std::string &name)
{
std::map<std::string, CL_Component *>::iterator iter = impl->component_map.find(name);
if (iter == impl->component_map.end())
throw CL_Error("CL_Deck::get_component failed: " + name + " is not in the component map.");
return (*iter).second;
}
CL_Component *CL_Deck::get_visible()
{
return impl->active_component;
}
std::map<std::string, CL_Component *> &CL_Deck::get_map()
{
return impl->component_map;
}
/////////////////////////////////////////////////////////////////////////////
// Operations:
void CL_Deck::add(const std::string &name, CL_Component *component)
{
if (impl->component_map.empty())
{
component->show(true);
impl->active_component = component;
}
else
component->show(false);
impl->component_map[name] = component;
}
void CL_Deck::swap(const std::string &name)
{
std::map<std::string, CL_Component *>::iterator iter = impl->component_map.find(name);
if (iter == impl->component_map.end())
throw CL_Error("CL_Deck::get_component failed: " + name + " is not in the component map.");
// hide showing component.
if (impl->active_component)
impl->active_component->show(false);
// show selected component.
impl->active_component = (*iter).second;
impl->active_component->show(true);
}
void CL_Deck::remove(const std::string &name)
{
std::map<std::string, CL_Component *>::iterator iter = impl->component_map.find(name);
if (iter == impl->component_map.end())
throw CL_Error("CL_Deck::remove failed: " + name + " is not in the component map.");
// set active_component to null if removing component is the active component.
if (impl->active_component == (*iter).second)
impl->active_component = 0;
impl->component_map.erase(name);
}
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