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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "precomp.h"
#include "API/GUI/layout.h"
#include "layout_generic.h"
/////////////////////////////////////////////////////////////////////////////
// CL_Layout construction:
CL_Layout::CL_Layout()
{
}
CL_Layout::CL_Layout(const CL_Layout ©) : impl(copy.impl)
{
}
CL_Layout::CL_Layout(CL_LayoutType type)
{
impl = new CL_Layout_Generic(type);
}
CL_Layout::~CL_Layout()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_Layout operations:
void CL_Layout::set_grid_columns(int columns)
{
if (impl) impl->grid_columns = columns;
}
void CL_Layout::set_margin(int margin)
{
if (impl) impl->margin = margin;
}
void CL_Layout::set_spacing(int spacing)
{
if (impl) impl->spacing = spacing;
}
void CL_Layout::add_component(CL_Component *component)
{
impl->elements.push_back(new CL_LayoutItem(component));
}
void CL_Layout::add_component(int index, CL_Component *component)
{
impl->elements.push_back(new CL_LayoutItem(component));
}
void CL_Layout::add_component(int col, int row, CL_Component *component, int span)
{
impl->elements.push_back(new CL_LayoutItem(component));
}
void CL_Layout::add_layout(const CL_Layout &layout)
{
impl->elements.push_back(new CL_LayoutItem(layout.impl));
}
void CL_Layout::add_layout(int index, const CL_Layout &layout)
{
impl->elements.push_back(new CL_LayoutItem(layout.impl));
}
void CL_Layout::add_layout(int col, int row, const CL_Layout &layout, int span)
{
impl->elements.push_back(new CL_LayoutItem(layout.impl));
}
void CL_Layout::remove_component(CL_Component *component)
{
}
void CL_Layout::remove_layout(CL_Layout *layout)
{
}
void CL_Layout::set_position(const CL_Rect &pos)
{
if (impl == 0) return;
impl->set_position(pos);
}
/////////////////////////////////////////////////////////////////////////////
// CL_Layout implementation:
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