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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** Kenneth Gangst
** (if your name is missing here, please add it)
*/
#include "API/Display/display.h"
#include "API/Display/surface.h"
#include "API/Core/Resources/resource_manager.h"
#include "API/GUIStyleSilver/progressbar_silver.h"
#include "API/GUIStyleSilver/stylemanager_silver.h"
/////////////////////////////////////////////////////////////////////////////
// Construction:
CL_ProgressBar_Silver::CL_ProgressBar_Silver(
CL_ProgressBar *progressbar,
CL_StyleManager_Silver *style)
:
CL_ComponentStyle(progressbar),
style(style),
progressbar(progressbar)
{
CL_ResourceManager *resources = style->get_resources();
sur_foreground = new CL_Surface("ProgressBar/surface_foreground", resources);
sur_background = new CL_Surface("ProgressBar/surface_background", resources);
slot_paint = progressbar->sig_paint().connect(
this, &CL_ProgressBar_Silver::on_paint);
}
/////////////////////////////////////////////////////////////////////////////
// Callbacks:
void CL_ProgressBar_Silver::on_paint()
{
int width = progressbar->get_width();
float percent = progressbar->get_percentage();
int length = (int) ((width - 4) * percent);
CL_Rect rect = progressbar->get_screen_rect();
// Outline
CL_Display::draw_rect(rect, CL_Color(128, 142, 159));
sur_background->draw(CL_Rect(rect.left + 1, rect.top + 1, rect.right - 1, rect.bottom - 1));
sur_foreground->draw(CL_Rect(rect.left + 1, rect.top + 1, rect.left + length - 1, rect.bottom - 1));
// TODO: Write percentage in text
// font->draw(...);
}
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