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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifndef header_irc_connection_generic
#define header_irc_connection_generic
#if _MSC_VER > 1000
#pragma once
#endif
#include "API/Network/Socket/socket.h"
#include "API/Network/IRC/irc_connection.h"
#include "API/Core/System/thread.h"
#include "API/Core/System/keep_alive.h"
#include "API/Core/System/mutex.h"
#include "API/Core/System/event_trigger.h"
class CL_IRCConnection_Generic : private CL_Runnable, private CL_KeepAlive
{
//! Construction:
public:
CL_IRCConnection_Generic(const std::string &server, const std::string &port);
~CL_IRCConnection_Generic();
//! Attributes:
public:
//: sig_socket_error(std::string error_message)
CL_Signal_v1<const std::string &> sig_socket_error;
//: sig_command_received(prefix, command, params)
CL_Signal_v3<const std::string &, const std::string &, const std::vector<std::string> &> sig_command_received;
//: sig_unknown_command_received(prefix, command, params)
CL_Signal_v3<const std::string &, const std::string &, const std::vector<std::string> &> sig_unknown_command_received;
//: sig_numeric_reply(prefix, code, params)
CL_Signal_v3<const std::string &, int, const std::vector<std::string> &> sig_numeric_reply;
//: sig_name_reply(self, channel, users)
CL_Signal_v3<const std::string &, const std::string &, const std::vector<std::string> &> sig_name_reply;
//: sig_nick(old_nick, new_nick)
CL_Signal_v2<const std::string &, const std::string &> sig_nick;
//: sig_join(nick, channel)
CL_Signal_v2<const std::string &, const std::string &> sig_join;
//: sig_part(nick, channel, reason)
CL_Signal_v3<const std::string &, const std::string &, const std::string &> sig_part;
//: sig_mode(prefix, receiver, mode, params)
CL_Signal_v4<const std::string &, const std::string &, const std::string &, const std::vector<std::string> &> sig_mode;
//: sig_topic(prefix, channel, topic)
CL_Signal_v3<const std::string &, const std::string &, const std::string &> sig_topic;
//: sig_invite(prefix, nick, channel)
CL_Signal_v3<const std::string &, const std::string &, const std::string &> sig_invite;
//: sig_kick(prefix, chan, user, comment)
CL_Signal_v4<const std::string &, const std::string &, const std::string &, const std::string &> sig_kick;
//: sig_privmsg(prefix, receiver, text)
CL_Signal_v3<const std::string &, const std::string &, const std::string &> sig_privmsg;
//: sig_notice(prefix, receiver, text)
CL_Signal_v3<const std::string &, const std::string &, const std::string &> sig_notice;
//: sig_privmsg_ctcp(prefix, receiver, command, data)
CL_Signal_v4<const std::string &, const std::string &, const std::string &, const std::string &> sig_privmsg_ctcp;
//: sig_notice_ctcp(prefix, receiver, command, data)
CL_Signal_v4<const std::string &, const std::string &, const std::string &, const std::string &> sig_notice_ctcp;
//: sig_ping(daemon1, daemon2)
CL_Signal_v2<const std::string &, const std::string &> sig_ping;
CL_Thread thread;
CL_Mutex mutex;
CL_Socket sock;
std::queue<std::string> send_queue;
std::queue<std::string> received_queue;
std::string nick, username, hostname, servername, realname;
CL_EventTrigger quit_trigger, send_trigger;
//! Operations:
public:
void add_ref();
void release_ref();
void send_data(const std::string &data);
//! Implementation:
private:
virtual void run();
virtual void keep_alive();
std::string server, port;
bool signal_error;
std::string error_message;
int ref_count;
};
#endif
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